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Then in Kismet, with the trigger volume selected, right click and select "new event using trigger volume>touch. Set it's properties to max trigger 0 (for infinite use). Then right click next to that and add a "new condition">"viscera">"player is holding", go back to your map, select the keycard and then back in kismet, right click the "debris" node on the player is holding condition, and add the keycard there. then link the triggers "touched" to the conditions "in".
Next right click and add a "new action">"viscera">"VC_mover". Link the conditions "holding" to the vc_movers "move toggle". Finally, in the map select the door and in kismet right click the mover node on the vcmover action and add the "new var using".
that should do it.
Little bit confusing to write out. If you need a screen shot or a video I'd be happy to do either to show you what it looks like.
https://i.imgur.com/HH3LhAs.jpg
Maybe I have created the door wrong. Besides, you can go through it, even though it has a collision. Why?
https://i.imgur.com/WRBboPY.jpg
as for the collision, right click the door and set collision block all.
Also, yes! payday map, been wanting to do one of those for ages, glad you took it up!
Edit:if you struggle to get the mover working, you could always change the mover into an interp-actor, and animate it opening yourself using Matinee.
EDIT: Ok I try it out.. looks a bit complicated :)
Edit:Just did a quick test map with the setup, and everything worked fine with a vcmover.
Try setting the trigger in the kismet to trigger just 1 time instead of 0
Because if I check "start open", the door is fine (90° rotation).
One question.. I noticed, that sometimes when I drop the keycard, it disappears into the ground.
It's gone then.. how do I prevent that?
2 options here;
1)Open the static mesh in the content browser and let the game make the mesh. Double click the mesh in the content browser, select collision on the top bar, and pick how deep you want it, the "6 Dop" should be fine for the key.
Or
2)Disable the games ability to destroy if stuck. Open up the keycards archtype, and under the "vcDebris" heading you should see a "destroy if stuck" box, you could uncheck that.
Next I would like to change little things .. the card should no longer be in the hand after using, but stuck in the keypad and the keypad should light up green.
If I can not do it myself, I'll ask here again :).