Viscera Cleanup Detail

Viscera Cleanup Detail

Custodial community content
Find and share community-made content! Use the included UnrealEd to craft your own messed up space stations!
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Synd1cate 15 Jul, 2019 @ 10:45pm
{SOLVED} Where is the trigger volume for the incinerator?
When ever I try to make an incinerator, it doesn't have a trigger volume.

Note: I'm extremely new to the editor, so sorry if this is an extremely stupid question, as I haven't even figured out how to create landscapes and geometry yet.
Last edited by Synd1cate; 16 Jul, 2019 @ 1:31pm
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Showing 1-4 of 4 comments
BlackEagle  [developer] 16 Jul, 2019 @ 12:41am 
Are you copying the incinerator from one of the official levels(like the guide suggests), or are you adding just the incinerator actor?

If you're copying it, you also need to select the green wireframe-box inside the incinerator, that's the trigger volume. It can sometimes be hard to see.

When adding the incinerator actor as is, it doesn't come with a trigger volume. That's why copying one from another level is easier for beginners.
Last edited by BlackEagle; 16 Jul, 2019 @ 12:42am
Synd1cate 16 Jul, 2019 @ 10:05am 
I'm just adding the actor.

I can't seem to find any of the in game maps in the files to copy one from, so how can I add a trigger volume?

Edit: Could you link me to the guide? Please and thank you
Last edited by Synd1cate; 16 Jul, 2019 @ 10:06am
cannonf0dder 33 16 Jul, 2019 @ 12:52pm 
The maps are located in the \Viscera\UDKGame\Content\Viscera\Maps folder.
The guide is here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=323918819
Last edited by cannonf0dder; 16 Jul, 2019 @ 12:52pm
Synd1cate 16 Jul, 2019 @ 1:00pm 
Thanks, also, how to create geometry? Every time I try, I just get a wireframe box, and no matter what I press, I can't make it solid. I try pressing enter, nope. "Build geometry", nope. Then I do "Build everything", no dice.

Edit: Never mind, just found out how. Thanks for posting the guide though!
Last edited by Synd1cate; 16 Jul, 2019 @ 1:01pm
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