Torchlight II

Torchlight II

Your Torchlight II Transmutation Station
Here you can find mods that allow nearly unlimited customization of Torchlight II. Use the GUTS Editor to change almost any aspect of the game and share your creations with the community. Click here to learn more.
Xercules 20 Feb, 2018 @ 11:57pm
Is it hard to do a merge mod?
I tried modding before and it didnt work out. Of course i tried to do a new class. Couldnt. This time i just wanna bundle some mods together that i use to save load spots.

When combining existing mods into a bundle, is there an order like when you do your mod order for a game, top to bottom? Or do you just “throw them in there?”.
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Showing 1-15 of 18 comments
steffire3 9 21 Feb, 2018 @ 12:40am 
Yes, copy paste the Media folder of every mod in the order you wish.

In this case the last folders pasted will override and take priority.
Xercules 21 Feb, 2018 @ 12:52am 
The last ones take priority? So is like the reverse of loading mods for a game?
Xercules 21 Feb, 2018 @ 12:56am 
Nvrmd. Its classes, some class perk mods, then misc ones like lost spirit merchant and may, probly, pet and fishing overhaul. This is basically it but not exact yet.
Xercules 21 Feb, 2018 @ 12:57am 
Also tossing around the idea of doing two of them, one for classes and class perks, and a seperate one for the other stuff i just like to play with.
Xercules 21 Feb, 2018 @ 1:30am 
Steff, you could do this way faster than i could lol, my class pack is gonna be all summoner classes. Could you list them here please? With links so i could just down load them all? That would be awsome. If not i can do it, but i dont know them all, and your so fast😀
Xercules 21 Feb, 2018 @ 3:28am 
I did some looking and theres really not a lot i can find. I sent a message to phanjam (torchmodders) to see if they could release the alchemist as a stand alone since the other 2 classes were already out in stand alone mods. Salans necro would be great but good luck getting ahold of him.

So, i am thinking, summoner and include summonmerge and shades of war since he made those for the summoner. Alchemist can be added later if they release it solo. Tenebris, god mod (sounds op but is a lot of fun), also, ritual summoning for the embermage addon. I thought techmage but its an unfinished class. And im on the fence with the noxmer.... if im getting that right. Sorry for the message blasting, just exited and brain storming. Lol.
steffire3 9 21 Feb, 2018 @ 12:57pm 
Originally posted by Xercules:
The last ones take priority? So is like the reverse of loading mods for a game?

Yes, the launcher only moves files above others.

Merging files replaces those given by another mod effectively removing them (only if mods affect the same file otherwise they combine into a shared mod).

Originally posted by Xercules:
Nvrmd. Its classes, some class perk mods, then misc ones like lost spirit merchant and may, probly, pet and fishing overhaul. This is basically it but not exact yet.

Sounds like a good pack!

Originally posted by Xercules:
Also tossing around the idea of doing two of them, one for classes and class perks, and a seperate one for the other stuff i just like to play with.

Also a good idea.

Originally posted by Xercules:
Steff, you could do this way faster than i could lol, my class pack is gonna be all summoner classes. Could you list them here please? With links so i could just down load them all? That would be awsome. If not i can do it, but i dont know them all, and your so fast😀

I'll post a mod list of all the summon classes I'm aware of. ^_^

Originally posted by Xercules:
I did some looking and theres really not a lot i can find. I sent a message to phanjam (torchmodders) to see if they could release the alchemist as a stand alone since the other 2 classes were already out in stand alone mods. Salans necro would be great but good luck getting ahold of him.

There are more summon classes, they are simply labeled differently and harder to find.

Originally posted by Xercules:
So, i am thinking, summoner and include summonmerge and shades of war since he made those for the summoner. Alchemist can be added later if they release it solo. Tenebris, god mod (sounds op but is a lot of fun), also, ritual summoning for the embermage addon. I thought techmage but its an unfinished class. And im on the fence with the noxmer.... if im getting that right. Sorry for the message blasting, just exited and brain storming. Lol.

You might be able to delete the files for everything but the Alchemist inside TL1CP... I'm asking too much perhaps? Even I'm new to all this mod merging but I do have the knowledge and info. ^_^

If possible change the Skill ID Tags inside classes before merging... if only I knew how to actually do that effectvely... o_o

I say merge all the ones you want and if any problems are encountered then we simply start isolating problem mods until we get a working mod pack.
Last edited by steffire3; 21 Feb, 2018 @ 1:07pm
steffire3 9 21 Feb, 2018 @ 1:12pm 
The "Tenebris" class is more powerful than vanilla and is not a specialized summoner however it can rely heavily on them.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=137354380&searchtext=tenebris

= = =

The "Electrical Engineer" is powerful for vanilla however the bot summons have been increased from one to three (I forgot if this can be gained at early or max level). The Bot summons have been edited to deal electric damage and they do benefit from the electric passive power boosts.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=295168565&searchtext=electrical

= = =

The "Theolentist" can be more powerful than vanilla however it has awesome access to various summons and can go with a pure summon build.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=136409017&searchtext=theolentist

= = =

The "Witch-Doctor" is a specialized summoner that also has access to melee skills.

This mod is a finished class pack of 6 classes and is very well polished.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=275166654&searchtext=darkthan

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If you want a Necromancer then there is an Occultist class inside the second version of Darkthan Classes.

Use Pack 1 or 2 but not both as they don't work together.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=946029230

= = =

The "Druid" has a nature tree dedicated to summons although it's not as summon heavy as the "Witch Doctor" above.

This mod was also intended for- but does not require Synergies so the power may be high for vanilla.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=660068853&searchtext=extra+synergies+classes
steffire3 9 21 Feb, 2018 @ 1:14pm 
It should be possible to delete files for the other classes in these packs not related to summoners if done correctly.

Of course if only I had the experience to actually guide you to which files need deleting. ^_^

= = =

Here is a Mod Forum Site and Wiki that can be helpful:

https://torchmodders.com/forums/index.php

http://torchmodders.com/wiki/doku.php?id=class_creation
Last edited by steffire3; 21 Feb, 2018 @ 2:37pm
Xercules 21 Feb, 2018 @ 3:43pm 
Whoa! Thank you steff! Ugg, i work 2 more nights. I do 4 12 hour shifts, unless theres overtime, then up to 6 12 hour shifts, so no time for anything but message board lol.

Anyway, thank you so much! I am afraid of deleteing files cause my luck would be deleting tl2 off steam completely lol. Gonna check out those links you gave me at work tonight. I download guts after work this morning just to look at it, seems so overwhelming ugg. Hopefully phanjam will just put out a solo alchemist. That would be the easiest for me, lol
Xercules 21 Feb, 2018 @ 3:46pm 
I also saw a thread about the plagemaster having summons. Sorry spelling, plauge, ugg. You know disease and sickness, plage. Why cant i spell that....! Rrrr.
Xercules 21 Feb, 2018 @ 4:04pm 
Looked at those links briefly, ugg, what am i getting myself into..... lol
steffire3 9 21 Feb, 2018 @ 7:44pm 
Originally posted by Xercules:
Whoa! Thank you steff! Ugg, i work 2 more nights. I do 4 12 hour shifts, unless theres overtime, then up to 6 12 hour shifts, so no time for anything but message board lol.

Anyway, thank you so much! I am afraid of deleteing files cause my luck would be deleting tl2 off steam completely lol. Gonna check out those links you gave me at work tonight. I download guts after work this morning just to look at it, seems so overwhelming ugg. Hopefully phanjam will just put out a solo alchemist. That would be the easiest for me, lol

Trial and Error is usually the best way when it comes to deleting files and I have some idea of what to do. ^_^

No worries on time. I myself play TL2 when I can... which is not often compared to other players. I ended up more dedicated to it as a result (it's also very mod creative and unlike Minecraft I don't have to worry about keeping up with or splitting between game versions).

In fact Korzeam wasn't able to do much about the Inwarder project in the past 2 weeks due to being busy with a cold yet messaged me today speaking of his small progress.

So take your time because after 4 years I'm still here! ^_^

Originally posted by Xercules:
I also saw a thread about the plagemaster having summons. Sorry spelling, plauge, ugg. You know disease and sickness, plage. Why cant i spell that....! Rrrr.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=299563814&searchtext=plaguelord

Originally posted by Xercules:
Looked at those links briefly, ugg, what am i getting myself into..... lol

Welcome to the world of hard work at modding!

My record for creating mods is currently:

0

Yet somehow I ended up being a contributor for 5 mods (uploaded 1).

Hopefully my time with them will help us here! ^_^
Last edited by steffire3; 21 Feb, 2018 @ 7:45pm
Xercules 21 Feb, 2018 @ 8:18pm 
Oh ya! You are valuable to these modders. You have great insight. Anywho, i googled torchlight 2 guts how to merge mods, and got a great bullet point walkthrough but i dont know how to create links. Lol. Its all good though, i coppied it into the notes in my phone. Also, i had a bit of time begore work so i followed his instructions, without actually doing it, to see kinda how it would work and things im looking for.

Should be ok. Now im running through it in my head at work so....
steffire3 9 21 Feb, 2018 @ 8:49pm 
Originally posted by Xercules:
You have great insight.

i followed his instructions, without actually doing it, to see kinda how it would work and things im looking for.

Should be ok. Now im running through it in my head at work so....

Thank you!

You have great Tenacity and that will help guide you through the mod process! ^_^
Last edited by steffire3; 21 Feb, 2018 @ 8:49pm
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