Hand of Fate 2

Hand of Fate 2

Does fate favor you, Game Master?
Create and submit all-new encounters, challenges, equipment, traits, and more and shape your own adventures in the Game of Life and Death.
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Hika Elm 11. feb. 2018 kl. 4.39
Building project doesn't work.
I updated my project few times to test it. But now when I click on BUILD, UNITY says "deleting old asset bundle file: AssetBundles/Standalone/mod/1er test/name.txt
UnityEngine.Debug:Log(Object)".

When i want to PUBLISH, it says : "SubmitItemUpdateResult Error - k_EResultFileNotFound
UnityEngine.Debug:LogError(Object)"

After checking on the files, no deleting was done and no update.
Opprinnelig skrevet av Cheeseness:
That looks like a valid ID. You said that it doesn't work anymore - does that mean that it worked previously, and if so, did you delete a previously uploaded Workshop item you had?

To rule out the possibility of it trying to update an item that does not exist anymore, could you close Unity, open Assets/Mod.prefab in a text editor, look for "m_publishedFileId" and set that number to 0, then start Unity, build your mod again and then try to publish?
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Cheeseness  [utvikler] 5 11. feb. 2018 kl. 4.49 
Can you let us know what operating system are you on, and can you grab a screenshot of the Publish dialog?
Hika Elm 11. feb. 2018 kl. 5.13 
SubmitItemUpdateResult Error - k_EResultFileNotFound
UnityEngine.Debug:LogError(Object)
Defiant.Modding.ModPublishWindow:SubmitItemUpdateResult(SubmitItemUpdateResult_t, Boolean)
Defiant.Modding.Steamworks.CallResult`1:OnRunCallResult(IntPtr, IntPtr, Boolean, UInt64)
Defiant.Modding.Steamworks.NativeMethods:SteamAPI_RunCallbacks()
Defiant.Modding.Steamworks.SteamAPI:RunCallbacks()
Defiant.Modding.ModPublishWindow:Update()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()


Don't know why it doesn't work anymore... I use Windows 7
Sist redigert av Hika Elm; 11. feb. 2018 kl. 5.13
Cheeseness  [utvikler] 5 11. feb. 2018 kl. 5.14 
Could you grab a screenshot of the Publish dialog? I'm curious to see what it says the published file ID is.
Forfatteren av dette emnet markerte et innlegg som svar på sitt opprinnelige spørsmål.
Cheeseness  [utvikler] 5 11. feb. 2018 kl. 5.23 
That looks like a valid ID. You said that it doesn't work anymore - does that mean that it worked previously, and if so, did you delete a previously uploaded Workshop item you had?

To rule out the possibility of it trying to update an item that does not exist anymore, could you close Unity, open Assets/Mod.prefab in a text editor, look for "m_publishedFileId" and set that number to 0, then start Unity, build your mod again and then try to publish?
Hika Elm 11. feb. 2018 kl. 5.37 
It worked ! Thanks.
Cheeseness  [utvikler] 5 11. feb. 2018 kl. 6.19 
Glad to hear!
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