Hand of Fate 2
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Building project doesn't work.
I updated my project few times to test it. But now when I click on BUILD, UNITY says "deleting old asset bundle file: AssetBundles/Standalone/mod/1er test/name.txt
UnityEngine.Debug:Log(Object)".

When i want to PUBLISH, it says : "SubmitItemUpdateResult Error - k_EResultFileNotFound
UnityEngine.Debug:LogError(Object)"

After checking on the files, no deleting was done and no update.
Цитата допису: Cheeseness:
That looks like a valid ID. You said that it doesn't work anymore - does that mean that it worked previously, and if so, did you delete a previously uploaded Workshop item you had?

To rule out the possibility of it trying to update an item that does not exist anymore, could you close Unity, open Assets/Mod.prefab in a text editor, look for "m_publishedFileId" and set that number to 0, then start Unity, build your mod again and then try to publish?
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Показані коментарі 17 із 7
Can you let us know what operating system are you on, and can you grab a screenshot of the Publish dialog?
SubmitItemUpdateResult Error - k_EResultFileNotFound
UnityEngine.Debug:LogError(Object)
Defiant.Modding.ModPublishWindow:SubmitItemUpdateResult(SubmitItemUpdateResult_t, Boolean)
Defiant.Modding.Steamworks.CallResult`1:OnRunCallResult(IntPtr, IntPtr, Boolean, UInt64)
Defiant.Modding.Steamworks.NativeMethods:SteamAPI_RunCallbacks()
Defiant.Modding.Steamworks.SteamAPI:RunCallbacks()
Defiant.Modding.ModPublishWindow:Update()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()


Don't know why it doesn't work anymore... I use Windows 7
Автор останньої редакції: Hika Elm; 11 лют. 2018 о 5:13
Could you grab a screenshot of the Publish dialog? I'm curious to see what it says the published file ID is.
Автор теми позначив цей допис як відповідь на його питання.
That looks like a valid ID. You said that it doesn't work anymore - does that mean that it worked previously, and if so, did you delete a previously uploaded Workshop item you had?

To rule out the possibility of it trying to update an item that does not exist anymore, could you close Unity, open Assets/Mod.prefab in a text editor, look for "m_publishedFileId" and set that number to 0, then start Unity, build your mod again and then try to publish?
Glad to hear!
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Показані коментарі 17 із 7
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