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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=467467124
Edit: Just in case, read this too. Pretty useful info.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=190070326
If the crocodile is random, it could be related to the fact that ships don't have an attack animation. The projectile just appears from the still frame of the ship.
You need to change the Angle Count and Frame Counts to match so that each angle has the correct amount of attack frames.
Try to see graphic variables of attack animations of land units, which do have attack animations.
@Jagulars: its a random crocodile sprite. i changed the angle count and the frame count so i really dont know what's the problem besides the fact that ships actually dont have an animation so my guess is that i's just not possible to have an attack animation for ships? but i was surprised: why doesnt it work with the attack animation but the moving crocodile and the standing crocodile are looking fine? In A.G.E. the animation looks perfectly fine but when i attack in game, the attack animation looks disordered.
Your attacking crocodile has 5 frames towards each direction, let's say 8 directions (normal for land units). That's a total of 40 frames.
The fire ship has 1 frame towards 16 directions. A total of 16 frames.
The fire ship has 1 frame per angle. If your crocodile is also set as 1 frame per angle it's going to look random.
Whereas a fire ship makes a full circle in 16 frames, a crocodile makes a full circle in 40 frames. However if the program thinks that the crocodile also makes a full circle in 16 frames it's going to look random. The program doesn't know how many frames there are if you don't tell it.
What you want is the program to choose a new set of frames for the croodile every 5 frames (if your crocodile has 5 frames per angle)
Did you also change the Mirroring Mode? If you change the amount of directions, it's necessary to also change that. I think the latest AGE will calculate the correct number for your when you hover the cursor over the Angle Count.
Also, is your crocodile a ship class? Warship (class 22 I think). It may have something graphic related hardcoding to it which causes the issue. (Many of the classes have things that dont work with other classes)
I would recommend to not use a ship as a base for your crocodile. Instead, use a land unit and give access to all terrain types so it can move on water.
that's what it looks like. the moving animation looks fine, as well as the standing animation, its only the attack animation...
i took the fast fire ship as base for the crocodile, so its still class 22. also the mirroring mode is fine. as i said, the animation looks fine in A.G.E., just f*cked up in game.
i would love it to work as a reskin for the fast fire ship instead of making a new unit since there are already maps with that unit... also i cant give a land unit access to all terrain types for the crocodile. i mean, the crocodile on land looks diffrent than the crododile in water (since there is less visible of the crocodile...).
Anyway, can you post a screenshot of the AGE window with the attack graphic?
gonna need some reading though. got no idea how to manage this. gonna try tomorrow
here the screenshots: https://imgur.com/k89e1Dw
actually the fireship is still the same, i replaced only the SLPs. (now called DEINO)
this is the DEINO_AN SLP https://imgur.com/JV6NxDq
lol yes
That's the amount of time it takes for a full graphic loop with the current settings.