Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So real quick first, you've posted in the Workshop discussion section. This area sees less traffic and (generally) shouldn't be used for this type of stuff. For future reference, you'd be better off going to the General Discussion section, or even the purpose built Help & Troubleshooting section for something like this.
But, as to your issue, I can't say I've ever had a real problem with this before. Typically, I can't get to all the wrecks fast enough and they start despawning on me. I've seen whole wrecked stations vanish before my eyes.
You might be able to solve it though by doing this:
That will force the game to regenerate the sector, to include removing all of the wreckage in there.
Again, don't worry if you can't get everything of yours out of that sector. Anything you have to leave behind will still be there, there will just be minor glitches that occur (like resetting all weapon groups) that are easily fixed.
BigWreckageDespawnTime=1800
SmallWreckageDespawnTime=900
Where SmallWreckage is any single chunk under 15 blocks, IIRC.
Here is my mod list.
Research Station Lib
Laserzwei's Production chain S
Laserzwei's move asteroids
claim.lua claim() hook
Laserzwei's simple asteroid respawn mod
Loot Order
Craft Orders Lib
claimable resource asteroids
No independent targeting penalty
Exodus Fix
Bottan fixes
Auto Research
turret tweaks for cy
trading overveiw fixes
sector overview
gate founder
crewboard tweaks
cargo control
azimuthlib - library for modders
galaxy map qol
trade route tweaks
compass-like gate pixel icons
Laserzwei's basic commands for the carrier commander
Laserzwei's carrier commander
system scanner upgrade
Laserzwei's advanced shipyard
Detailed turret tooltips
That should help you get started in finding the culprit.
I'd almost put money on System Scanner Upgrade, though, as it's scans wrecks for certain block types. I wonder if the interaction of this scan is enough to refresh and keep the wrecks alive?
For testing, too, I'd drop the timers in the server.ini file down to like 10 or 30 secs, that way you don't have to wait more than a minute or so to be sure.
Its just called Sector Overview by Rinart73 it adds a tab that lets you quickly see what ships stations or other things are in a sector. Ill test system scanner upgrade first. I hope that is it because ive never used it anyway.
So it would appear that the existing trash in my home sector is not affected by changes to the despawn config.
ill try regenerating the sector using the method you described and do some more testing.
Once again i want to thank you for your time and input. I almost never post problems in forums because the only responses i seem to get are either folks who didnt read properly and misinterpreted the issue or fanboys diving in to stress how miniscule they think the problems are and how great the game is overall. So i really appreciate the time and effort you put in to help me.
As an after thought, too, if you are able to get a hold of some Independent Targeting salvaging turrets, they could help in the cleanup effort (you could just park in the middle of the cloud and let them go to work rather than trying to manually target everything).