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Some of the houses in MM also have larger storage space, which means they could be taking more food from the town's supply than what you are used to. It should even out though as more food at home means they will not need to find food again too soon, but it does look "scary".
Dock-fishing thing might also bring in a tiny bit less fish than a regular one, to make up for how much "easier" it is to place it and its smaller radius. I don't really remember how that thing is balanced.
Check what the gatherer is getting. It's quite possible that it's picking up a bit of non-food stuff. IT shouldn't make a critical difference, unless you are super unlucky though.
The townhall statistics has the option to see the amount of stuff stored in houses (and trade posts), not just markets/barns. You could build one of the cheap tiny townhall-type buildings to see what's happening with your food.
I am not sure what the Stable Pop mod touches exactly, but I think it increases the child-bearing age, which might cause you a faster population increase than others, and possibly leads to food issues.
Basically, I don't think anything is going "wrong", but there are small changes here and there that might mean it'd be a good idea to only build 2-3 houses the first year instead of 4-5 (or mark one for destruction if you pick an easy start) to avoid draining the town supplies so much and control the birth of new mouths to feed a bit more tightly.