Call to Arms

Call to Arms

Call to Arms - Workshop
The place to find custom maps, missions and mods for Call to Arms! Do you want to contribute? Check out the installation folder of your game and browse the mods subfolder for tools and documentations.
T72B3 - How do I make it available as soon as the game starts?
Hi team,

Just finally starting to figure out modding this game.

Any ideas on how I can mod the game so that the T72B3 does not take so long to become available? I have to wait 10-15 minutes to order it to see if the changes I made worked how I wanted them to.
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You would go into set/multiplayer/units/vehicle_rus.set and edit

{"t-72b3" ("v" cd(900) ci(300) t(all heavy armor armored_warfare combined_arms conquest) s(rus) n1(3) g(cv2) sc(0.05) b(v3) cw(0) cp(12)) {level 11} {research_stage 10} {cost 1025} {squad_cost_factor 1}}

this line. In that, you want to change the first bit >>cd(900)<< That is the cooldown for the unit.
That means it takes 900s for it to become available. Also, could reduce the cost portion. THough the crew adds 100 points to w/e cost you put it at.
Delta6NKVD 4 okt, 2020 @ 15:57 
Thanks for this.
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