Dawn of Man

Dawn of Man

Scenarios and Translations
In the Dawn of Man workshop you will find additional scenarios and translations for the game.
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Help with #8 key
I am working in a scenario in which technological progression does not occur by accumulating knowledge points, but by accomplishing objectives.

It started following an idea thrown in the community that it was not logical for humans to have hunted wild boars, mammoths and woolly rhinos to learn ... agriculture.

In this scenario, when villagers make weapons and hunt, they learn to make better weapons; when they gather wild grain, they learn to plant grain.

My problem is that I can turn off the accumulation of KPs but it also turns off the 8 key, which prevents the player from knowing how much he has already produced or collected a particular product or tool.

Is there any way to turn off the KPs without turning off the 8 key?

I use this:

<condition type="NewGame"/>
<actions>
<action type="HideUi" hide_disabled_ui="true"/>
<action type="SetFeatureEnabled" feature="Knowledge" value="false"/>
<action type="SetFeatureEnabled" feature="TechConfirmMessages" value="true"/>

This is my first attempt at creating a scenario and any suggestions will be most welcome.
Last edited by Ronald Gordo; 29 Jul, 2019 @ 1:52pm