Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That was the idea in my MOW campaign way back when
Couldnt you simply change the AI spawn files to 0 spawn priority? Then once you have killed every unit on the map, the game will activate that 2 minute timer that happens once the AI run out of troops?
Then it should end and give you the win
Conquest uses point system. Once you fill your point quota for map, you win. Amount of enemies killed does not matter since you need to capture those points. Easy way to prove it is if you wipe out those lua scripts (make them empty or just starting script empty), and you will see no enemies and no game over :)