Age of Wonders III

Age of Wonders III

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Unit models format?
Is there a way to extract the models for units so I can edit them in a program like Blender? What format would I need to use?

Also, how difficult is it to make new models for the game?
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Showing 1-10 of 10 comments
Gladen 16 31 Dec, 2020 @ 11:13pm 
Well export with ninja ripper 1.31 from content editor.

Then get a collada exporter. You may need a program like auto desk maya for rigging.

It's possible, but very time consuming.

Ah ok. Its not possible to edit with Blender though?
Gladen 16 1 Jan, 2021 @ 1:15pm 
You can certainly edit models with blender. No problem. No one has been able to attach the skeletons provided by triumph studios to new models as far as I know.

It breaks them or export them in wierd way. If you manage to do it, please share this knowledge as you will be the first one to do it.

Weapons and hats require no rigging at all. So that is possible to do with blender.
Originally posted by Gladen:
You can certainly edit models with blender. No problem. No one has been able to attach the skeletons provided by triumph studios to new models as far as I know.

It breaks them or export them in wierd way. If you manage to do it, please share this knowledge as you will be the first one to do it.

Weapons and hats require no rigging at all. So that is possible to do with blender.
Fair enough. Would editing already rigged AOW3 game files in Blender be easier or would that break the animations too?
Last edited by Closet Deadpooler; 2 Jan, 2021 @ 6:40am
Gladen 16 3 Jan, 2021 @ 2:23am 
I think it's during exporting from blender that's messing it up. However blender keeps getting updated so it might work. My knowledge with exporting from blender is that it flips everything 180 degree and rotate models.
Originally posted by Gladen:
I think it's during exporting from blender that's messing it up. However blender keeps getting updated so it might work. My knowledge with exporting from blender is that it flips everything 180 degree and rotate models.
On every axis? That shouldn't be too hard to fix.
Gladen 16 3 Jan, 2021 @ 11:13am 
Well yeah, models like hats or weapons. Rigging I'm unsure if it's works properly with weight painting from the skeletons.

https://aow.triumph.net/forums/topic/getting-started-with-modding/

In that link there is zip with all the required skeletons working with the content editor. All in collada format
Last edited by Gladen; 3 Jan, 2021 @ 11:17am
Originally posted by Gladen:
No one has been able to attach the skeletons provided by triumph studios to new models as far as I know.

Nah I've done it years ago, worked fine, I used the Autodesk FBX Converter 2013.3 to get to a .dae file the game editor likes.

You can get that converter here https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives. I don't use blender but it might work with blender fbx too
Last edited by Minionslayer [Tibbles]; 4 Jan, 2021 @ 3:09am
Originally posted by Minionslayer Tibbles:
Originally posted by Gladen:
No one has been able to attach the skeletons provided by triumph studios to new models as far as I know.

Nah I've done it years ago, worked fine, I used the Autodesk FBX Converter 2013.3 to get to a .dae file the game editor likes.

You can get that converter here https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives. I don't use blender but it might work with blender fbx too
Thanks! I'm downloading it right now, so I'll see if it works with Blender.
Originally posted by Gladen:
Well yeah, models like hats or weapons. Rigging I'm unsure if it's works properly with weight painting from the skeletons.

https://aow.triumph.net/forums/topic/getting-started-with-modding/

In that link there is zip with all the required skeletons working with the content editor. All in collada format
Thanks for the link! There's even a tutorial really similar to what I want to try(dark elf units similar to the ones from AOW SM).
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