Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Then get a collada exporter. You may need a program like auto desk maya for rigging.
It's possible, but very time consuming.
It breaks them or export them in wierd way. If you manage to do it, please share this knowledge as you will be the first one to do it.
Weapons and hats require no rigging at all. So that is possible to do with blender.
https://aow.triumph.net/forums/topic/getting-started-with-modding/
In that link there is zip with all the required skeletons working with the content editor. All in collada format
Nah I've done it years ago, worked fine, I used the Autodesk FBX Converter 2013.3 to get to a .dae file the game editor likes.
You can get that converter here https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives. I don't use blender but it might work with blender fbx too