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I will say some classes i have on and i like:
- The Steel Driver, he is a frontline class who is rather bulky, has an armor piercing move, can increase his PROT, self-sustain. His design is why i immediatly searched him up. He is what i would expect if they added a DLC hero for the COM dlc. Very usefull in the Farmstead aswell due to increased dmg against Husks.
- The Bowman, maybe he is on the more OP side. Very simple abilities: He does A LOT OF DMG, he is best used on position 4 only, has only abilities for the sake of damage but a notable ability is a TOGGLE he has (the toggle does not take a turn and let's him switch between armorpiercing, blight or bleed). If you can you should look up his workshop since he has been adding a few classes recently (Bowman, The Owling, The Hexer). Due to his kit, he really can not do much at all if he gets shuffled.
- The Templar, he may not be the flashiest in movesets but i like him as a comfortable member in my quests. He is a tank for position 1 and 2, who can support by slowly stripping PROT with one of his common moves, has a heal based on percentage hp that has a cooldown, can guard allies and also has a move that can reflect damage. Just a tanky protector but since i do not have many classmods that are healers (i only have him and Homunculus) i like to use him frequently.
Comes with a custom disease that makes her immune to other diseases and get no effect from food, both not needing it but also not healing from it.