Total War: WARHAMMER

Total War: WARHAMMER

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Leon kennedy 23 Oct, 2017 @ 9:50pm
changing unit size balancing
I am considering double zombie unit size for effect and so they make the vampire faction more unique, or just for fun. My first thought is to just double their unit cost, but still if you could geta full stack with these guys in it... That could potentially make them op. I am thinking they would still cost as much but their stats would be different, except I do not really know how the mechanics work like ranking... my other idea is to just have them 25 percent more units and have a cost reflect that.
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lolladin1234 1 7 Nov, 2017 @ 2:42pm 
Well, why not?

I have done something similar, and I haven't found the zombies to be OP. As long as the ai doesn't spam them its okay (due to fps drops). Just get a mod that balances ai army composition.

I like watching my unit cut things to pieces, so its really satisfying to be fighting huge unit sizes zombies.

I do the same thing with other "cannon fodder" units, goblins for example.

Last edited by lolladin1234; 7 Nov, 2017 @ 2:42pm
Leon kennedy 8 Nov, 2017 @ 8:21am 
My cpu can not handle double unit sizes, the game throttles the speed quitea bit, so 25 percent increase is the most I can do. But yeah so far the zombies do not become op. Also I am financially limited anyways. I have the 50 percent movement mod so it160makes them look a lot bigger. Even at 160 unit size in some way the game is throttling by a small ammount. But I have a laptop so that is why.
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