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CC Tar/Clay Storage Questions
I recently downloaded all 3 of the North 7, Colonial Charter, and the ‘Branching’ mod that allows for using them together and I have run into a particular problem that I haven’t been able to figure out. After I build a Tar Kiln and/or Clay Dig site, and assign a worker, they will produce the respective product, but:
1) Laborers will not distribute did product to a storage Barn or Stockpile/yard.
2) I also cannot figure out what type of product each are not which type of storage facility they can be placed in.

I havent had any luck on finding any answers online about this, even from the kidders website.

All positive advice is appreciated.
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Showing 1-4 of 4 comments
Vrayna 30 Mar, 2022 @ 12:08pm 
North7 and CC aren't compatible, I'm not aware of a mod that could make them work together, they're just too different in how they put stuff in different categories.
The 2 mods use vastly different classification systems for various items, that's why it's hard to figure out what should go where, and why your workers get confused and can't use some stuff.

There's a list of mods compatible with The North at BanishedVentures.com, so if you want to play The North, use that list.

CC on the other hand will be compatible with RK's editor's choice mod, and pretty much everything hosted at WorldOfBanished.com.
RN'ing.0ut.0f.Pts 30 Mar, 2022 @ 12:19pm 
Originally posted by Vrayna:
North7 and CC aren't compatible, I'm not aware of a mod that could make them work together, they're just too different in how they put stuff in different categories.
The 2 mods use vastly different classification systems for various items, that's why it's hard to figure out what should go where, and why your workers get confused and can't use some stuff.

There's a list of mods compatible with The North at BanishedVentures.com, so if you want to play The North, use that list.

CC on the other hand will be compatible with RK's editor's choice mod, and pretty much everything hosted at WorldOfBanished.com.

I am using this mod, which is specifically designed to run them together. They still show up as Conflicting Files (Red), but my game has not so much as crashed yet and have had no issues.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1361931560

However, this isnt the main content of my question.
Vrayna 31 Mar, 2022 @ 12:46am 
Ah, I thought it wa sThe North and CC together, but it's The North and DS stuff.

Is it The North 6 you're using or The North 7?

If it's The North7, you actually don't need the compatibility patch as it's built into the last version of The North. The patch might be introducing changes that the built-in tweaks in North7 don't know how to handle since they're looking for untouched DS files.

If it's The North 6 (I'd recommend getting 7), are you putting the mods in the same load order as recommended?

Workers failing to distribute goods to the right place is usually a sign that items don't have the correct flags, and that's caused by mod compatibility issues (which could be introduced by the patch if you use 7). It can also be caused by a pathing issue that makes the storage place inaccessible, but in that case your workers would usually find another storage.

North7 takes advantage of the larger amount of categories to file things under, so things like sand/clay get their own limit/category (and get stored on stockpiles). I think Tar gets its own category too, but I could be wrong about that.

There's a Wiki at BanishedVentures to help with what things get sorted as, but I think all the info there is for The North7, I'm not sure the info for The North6 was kept.
Last edited by Vrayna; 31 Mar, 2022 @ 12:49am
RN'ing.0ut.0f.Pts 31 Mar, 2022 @ 12:23pm 
Originally posted by Vrayna:
Ah, I thought it wa sThe North and CC together, but it's The North and DS stuff.

Is it The North 6 you're using or The North 7?

If it's The North7, you actually don't need the compatibility patch as it's built into the last version of The North. The patch might be introducing changes that the built-in tweaks in North7 don't know how to handle since they're looking for untouched DS files.

If it's The North 6 (I'd recommend getting 7), are you putting the mods in the same load order as recommended?

Workers failing to distribute goods to the right place is usually a sign that items don't have the correct flags, and that's caused by mod compatibility issues (which could be introduced by the patch if you use 7). It can also be caused by a pathing issue that makes the storage place inaccessible, but in that case your workers would usually find another storage.

North7 takes advantage of the larger amount of categories to file things under, so things like sand/clay get their own limit/category (and get stored on stockpiles). I think Tar gets its own category too, but I could be wrong about that.

There's a Wiki at BanishedVentures to help with what things get sorted as, but I think all the info there is for The North7, I'm not sure the info for The North6 was kept.

I was using both. The Bridge & Jetty, CC, Forge Awakens, & Journey, with N 7. I got it figured out tho. Thanks.
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