Torchlight II

Torchlight II

Your Torchlight II Transmutation Station
Here you can find mods that allow nearly unlimited customization of Torchlight II. Use the GUTS Editor to change almost any aspect of the game and share your creations with the community. Click here to learn more.
Playable monsters, are people still working on this kind of mod?
I have had a interest in playing as some of the monsters within torchlight 2 for a playthrough but so far as I can see, what choices there are seem to be extremely limited with no ability to use weapons, locked classes or only very specific monsters like bosses... are people still working on mods for this sort of thing in torchlight 2?

The reason I ask is because I would really like to be able to play as a monster while still being able to use weapons and classes... using a ratlin with the citizen class (for ultimate customization in play) and the synergies mod and far east mods (for all their awesome weapons).
Last edited by daniel.close; 3 May, 2022 @ 4:44am
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steffire3 9 3 May, 2022 @ 4:02pm 
Originally posted by daniel.close:
I have had a interest in playing as some of the monsters within torchlight 2 for a playthrough but so far as I can see, what choices there are seem to be extremely limited with no ability to use weapons, locked classes or only very specific monsters like bosses... are people still working on mods for this sort of thing in torchlight 2?

The reason I ask is because I would really like to be able to play as a monster while still being able to use weapons and classes... using a ratlin with the citizen class (for ultimate customization in play) and the synergies mod and far east mods (for all their awesome weapons).

Melee Weapons can be technically equipped and will provide bonuses on Playable Monster mod classes however the weapon model may not show for most.

This has been requested before. It's just the sheer amount of time required to make it happen that steered most active modders away in those years past.

The Human Character Classes are pre-equipped with all necessary animations, rigged meshes, and GU-ID categories to function. Monsters were not scripted with this in mind when the Studio coded the game. The result is that a massive amount of hand-work is required with Blender version 2.79b and some Exporter Tools for Ogre Engine meshes (to send to the version used for TL2 which is an older version).

Nowadays there's less TL2 mods being actively updated with new content. Much less in the Playable Monster genre.

What we really need are a new wave of more dedicated modders who will not quit on learning how the TL2 Guts Editor functions and it helps to already enjoy the genre that TL2 offers as well as think outside the genre box for creative solutions while being willing to work within the Editor limitations.

I don't build mods however after spending years advising various TL2 modders on game-play ideas and awareness of other mods; it gave me some perspective on beneficial traits to have for anyone who is willing to consider this as a side activity in life.

= = = =

Some tools that may help with mesh viewing and exporting:

Dusho's mesh viewer
Pink Vertex

RobJames-Texas Tools are also worth considering:
https://github.com/RobJames-Texas/torchlight-to-blender
https://github.com/RobJames-Texas/OgreSkeletonUtil
Last edited by steffire3; 6 May, 2022 @ 12:41am
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