Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Melee Weapons can be technically equipped and will provide bonuses on Playable Monster mod classes however the weapon model may not show for most.
This has been requested before. It's just the sheer amount of time required to make it happen that steered most active modders away in those years past.
The Human Character Classes are pre-equipped with all necessary animations, rigged meshes, and GU-ID categories to function. Monsters were not scripted with this in mind when the Studio coded the game. The result is that a massive amount of hand-work is required with Blender version 2.79b and some Exporter Tools for Ogre Engine meshes (to send to the version used for TL2 which is an older version).
Nowadays there's less TL2 mods being actively updated with new content. Much less in the Playable Monster genre.
What we really need are a new wave of more dedicated modders who will not quit on learning how the TL2 Guts Editor functions and it helps to already enjoy the genre that TL2 offers as well as think outside the genre box for creative solutions while being willing to work within the Editor limitations.
I don't build mods however after spending years advising various TL2 modders on game-play ideas and awareness of other mods; it gave me some perspective on beneficial traits to have for anyone who is willing to consider this as a side activity in life.
= = = =
Some tools that may help with mesh viewing and exporting:
Dusho's mesh viewer
Pink Vertex
RobJames-Texas Tools are also worth considering:
https://github.com/RobJames-Texas/torchlight-to-blender
https://github.com/RobJames-Texas/OgreSkeletonUtil