BallisticNG

BallisticNG

BallisticNG Mod Workshop
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Issues with maglocks on custom track
Hi. I'm making my first level for ballisticng. It's playable and it's actually up on the workshop right now (the unfinished version is). But there are a few issues with it. Yeah there's a couple geometry goof-ups here and there, easy fixes. Sometimes the textures get weirdly colored... But all that's easy, there's just one problem I can't work out.

The biggest issue I am having, and I cannot for the life of me find a solution for it, is with the maglocks. My track has a section that twists upside down clock-wise and then loops downward into another section of the track that snakes around before a couple jumps to the finish line, so I gave it the name Slither Peak. But that twisty part causes ships to fall off constantly.

If I jump up in the air and land on the maglocked track, BallisticNG only wants to stick my ship to the track whenever it's within a certain angle. Otherwise my ship just pathetically slides off and falls into the abyss. If that happens (and it often does on the higher speed classes), then it respawns me onto the maglock twist. And when it does that, I'm upside down like I should be, but the game doesn't register that I should be sticking to the track, so I just fall again and again. There seems to be a delay to when the gravitational pull of the track finally kicks in.

If all of that was hard to follow, I have a video to show you what I'm talking about: https://twitter.com/litdogger/status/1563889532361220098

What do I do to make the ships stick to maglocks regardless of how they're tilted when they land?

Thanks