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It's flawed when you use 1 year is 1 year though, as it bases its calculations on who is eligible to start a family on base game ages I think. It probably won't see those younger people as eligible and might not see them when calculating the number of "families" for the stats, despite seeing them when actually creating the families
The mod RealTimeAging sets that age at 16 or 17 if I remember right, so it's biased the other way around: The game will count students as being able to move out and start a family with an adult like in the base game while in reality the student will stay with the parents till reaching that 16 or 17 age.
(I personally prefer RTA over 1 year is 1 year.)
But yeah it's a nice challenge trying to balance out the housing. If you build too many houses then singles move in and you won't have a steady flow of new generations, but if you have too many people then population gets too high and food becomes a problem (althought that isn't an issue with the 1:1 mod :))