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It's not unrest per development, but rather a "and then it got worse" mentality where problems can easily spiral out of control that starts after 75 cities. However nations under that 75 cities can still explode if they don't kill rebels quickly enough and the rebels become a nation.
I think this apporeach might be to much at once.
But can you help me create such a simple bod, as I planned?
I never made a mod, and I think, such a "small modifier" should be easy, for someone ecperienced, right?
Not really, you get the basics down as a rising nation, and should be stable when you become an empire, in fact you get buffs for having 3 stability and 90 legitimacy.
Anyways i was just pointing you to the mod, i am currently busy with it, but adding an unrest per province modifier is more difficult than you think, as it would require coding for each development point, or making the mod incompatible with others.
Basically, in vanilla, early game is hard, mid game and late game is super easy.
This just balances it so early game is somewhat easy, mid game is hard, and late game is easier than mid but ai is also more developed and imperial than mid game.
Actually I was thinking, it would be more clever to use a nationwhide modifier, like the "Pesants War" modifier in the HRE. And this modifier gets recalculated on the first of January and adjusts to the amount of total developement. Rather than checking each province on it's own.