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1. When you send a player his/her final wave, at the bottom of the event page there is an option to toggle that wave as the "final wave" and "game won if swarm destroyed" you can also choose to "send all infected to command center" (reccomended) and once the player has killed them, the game will end
2. if you are not sending a final wave in the normal sense but rather you have a specific win condition in mind, you can also create an event set to day 0, but in the conditions write GameWon() and you can set your conditions for the victory
i'm busy with a map where a enemie is on a certain place and when he is killed the game should be won, so option 2 is the way to go i assume..
thanks again for the reply
Ah okay, well then thats even easier I believe, If your win condition is a specific enitity, then you simply need to write it in the conditions as --- Conditions: IsDead(Jerry) or if you have multiple entities ( such as 2 or 3 giants ) then Conditions: IsDead(Jerry) & IsDead(OtherJerry)