They Are Billions

They Are Billions

Custom Levels for They Are Billions
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Voxel 1 11 Feb, 2023 @ 4:55pm
How to make a custom campaign-like progression system between multiple maps?
I made a pretty meh workshop map sometime last year and learned pretty much all I could in programming custom events, behaviours, scripts, etc on a custom map having literally no extensive tutorials available. I'm curious if it's possible to make a config file or something of the likes that can change values to say how many points you have and what "technologies" you have unlocked between multiple different levels and accessing these stored values in a script in an attempt to make a custom campaign. It's probably not possible due to how restricted the editor is and the fact it has no support either, but any ideas on even a compromise would be greatly appreciated.
Last edited by Voxel; 11 Feb, 2023 @ 4:56pm
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Showing 1-2 of 2 comments
Citizen Snips 7 13 Feb, 2023 @ 9:39am 
I assume you mean "the player has 15 technology points, and this upgrades costs 5" kinda thing and furthermore you want to be able to keep track of items researched from scenario to scenario. Generally speaking this function is not possible using the editor. I can think of only one way to do that however it would be a poor mimic of what the campaign offers. My thought of how to accomplish this would be to build your levels and simply "lock" every technology that you do not want researched and then "unlock" them in your next mission. But again I believe it would be a weak mockery of what players can do in the campaign. Doing it that way would kinda defeat the "points" idea unless you want to slowly give them 1 or 2 points as the days go by and they can purchase things piece by piece every 10 in game days or so. Sorry if this isnt much help, its just my thoughts on it.
Voxel 1 13 Feb, 2023 @ 1:59pm 
Originally posted by Citizen Snips:
I assume you mean "the player has 15 technology points, and this upgrades costs 5" kinda thing and furthermore you want to be able to keep track of items researched from scenario to scenario. Generally speaking this function is not possible using the editor. I can think of only one way to do that however it would be a poor mimic of what the campaign offers. My thought of how to accomplish this would be to build your levels and simply "lock" every technology that you do not want researched and then "unlock" them in your next mission. But again I believe it would be a weak mockery of what players can do in the campaign. Doing it that way would kinda defeat the "points" idea unless you want to slowly give them 1 or 2 points as the days go by and they can purchase things piece by piece every 10 in game days or so. Sorry if this isnt much help, its just my thoughts on it.
This is pretty much what I was referring to yeah, I just can't figure out a way to do it, or at the very least be able to lock technologies, I know there's a unlock technologies commands but not sure how to lock them as I don't see it in the official guide or anywhere really. Do you know how to do this or is that not possible either? I swear I saw a level once where technologies were locked in some form.
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