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Now, for buildings, you usually want to target roofs, because this way you'll get the NV filter for the building once lightning is no more, and all lights inside will be disabled automatically (so no need to target them all manually, just a roof and your work is done).
For any exterior lights (spotlights, street lamps, etc.) you want to target light sources. Important thing to note is that your light source CAN NOT be set to "shadow", it won't reveal your operators, it's a technical limitation. Light source must be set to either "none" or "box". Otherwise you'll be able to move in a lit area and game will still consider you to be in the darkness.
For getting rid of any FX effects (anything from objects/lights category), you also need to use DamageArea entity, with radius set to 0 and damage type set to "delete". For this the expected targetting is: fusebox -> trigger -> damagearea -> light_warm (or anything you want to delete once fusebox is used).
Map lightning, which is set with "Light Directional" and "Light Ambiental" entites that appear when making a new map, doesn't affect night concealment at all. It's just for visual purposes. Although make sure you keep their values reasonable, so your map isn't too bright (if so, with NV filter it's not eye friendly) and too dark either (so your interiors are not pitch black once lights are disabled).
Hopefully it's enough for you to start with, let me know if you have any further questions.