Door Kickers 2

Door Kickers 2

Door Kickers 2 Workshop
Unlimited gameplay via our in-game mission editor and extensive game moddability.
patrol 3 Dec, 2022 @ 7:53am
Max number of editor entities
Is 5400 entities the max number you're allowed to place or is that just a number after which the game starts massively slowing down ? I kinda didn't notice the "?" until i was about 4 hours into building a town...
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Showing 1-15 of 15 comments
I Am The Law † 3 Dec, 2022 @ 7:58am 
what is the name of your mod?...
axios2006 3 Dec, 2022 @ 7:59am 
Originally posted by patrol:
Is 5400 entities the max number you're allowed to place or is that just a number after which the game starts massively slowing down ? I kinda didn't notice the "?" until i was about 4 hours into building a town...

Hi,

the word "town" is a bit worrying... Maybe you intend a small group of buildings...
I Am The Law † 3 Dec, 2022 @ 8:03am 
if this is a tracing paper from a real city (a piece of terrain), then it would be great... the center of Fallujah, a quarter in Grozny, a village in Vietnam...
patrol 3 Dec, 2022 @ 8:03am 
Originally posted by eastwindops Z:
what is the name of your mod?...
It's not a mod, just a single rather big map i'm building to see how hard i can make a journey from point A to B

Originally posted by axios2006:
Originally posted by patrol:
Is 5400 entities the max number you're allowed to place or is that just a number after which the game starts massively slowing down ? I kinda didn't notice the "?" until i was about 4 hours into building a town...

Hi,

the word "town" is a bit worrying... Maybe you intend a small group of buildings...

No unfortunetly not axios
patrol 3 Dec, 2022 @ 8:06am 
Originally posted by eastwindops Z:
if this is a tracing paper from a real city (a piece of terrain), then it would be great... the center of Fallujah, a quarter in Grozny, a village in Vietnam...
I did think of making it based of fallujah for a bit, but decided against it.
axios2006 3 Dec, 2022 @ 8:10am 
Waiting Devs' reply, I will suggest you to avoid to go over the 5400 limit...
Originally posted by patrol:
Is 5400 entities the max number you're allowed to place or is that just a number after which the game starts massively slowing down ? I kinda didn't notice the "?" until i was about 4 hours into building a town...
add 5400 objects and see what happens
patrol 3 Dec, 2022 @ 2:04pm 
Originally posted by CEO of The Internet:
Originally posted by patrol:
Is 5400 entities the max number you're allowed to place or is that just a number after which the game starts massively slowing down ? I kinda didn't notice the "?" until i was about 4 hours into building a town...
add 5400 objects and see what happens
After messing with the game a little it turns out whenever you try to place more than 5400 objects it shows an "Error". Suprisingly enough the error only appears whenever i try to select something from the building menu, I can still copy>paste stuff after passing the 5400 object limit. So my guess is that 5400 is the number set by devs, since they didn't think anyone would be insane enough to try and build a whole town. Oh well it's gonna be a bish trying to build it fully this way.
I might put the whole thing off until devs decide to raise that limit or add an option to remove it completely. Shame
axios2006 3 Dec, 2022 @ 3:39pm 
Originally posted by patrol:
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I might put the whole thing off until devs decide to raise that limit or add an option to remove it completely. Shame

Every editor has limits... Every graphic engine has constraints... It's not a city simulator. It's not Devs' responsability if you imagined that a town was doable. So, shame for what?
patrol 3 Dec, 2022 @ 4:04pm 
Originally posted by axios2006:
Originally posted by patrol:
---
I might put the whole thing off until devs decide to raise that limit or add an option to remove it completely. Shame

Every editor has limits... Every graphic engine has constraints... It's not a city simulator. It's not Devs' responsability if you imagined that a town was doable. So, shame for what?
Lol, It's possible to just go around the set limit but i'm too lazy to do Ctrl+C Ctrl+V for the whole time after preparing EVERY object. And it's not a graphics engine limitation either we're talking about here.
I know what the game is and what it isn't, what i don't know is the full limitations. I like to go overboard with my designs and so it kinda tests these kind of games. It kinda sounds to me like you just don't like the idea of a giant map.

And if you really need the explanation for why I think it's a shame you can't build a town due to the limit, or well you can but it gets harder once you reach the cap, just imagine the possibilities of creating a full town where you have to fight your way through, searching building to building for a safe passage while trying to achieve your goal not knowing if the building you're about to enter might be the best choice or it'd be better for you to chance it going through an open area. The stress of slowly moving through the town fully knowing there are no do-overs without extreme time penalty here and every mistake can end with you loosing half your squad. Did you pick the right house or are you gonna get swarmed once you enter? Should i peek around that corner? What if there's am ambush just around it? Imagine someone replicating the settings from real life, like eastwindops Z gave examples to. I know there's supposed to be a game about Fajullah, which if all information about it is correct will be an experience and a half.
axios2006 3 Dec, 2022 @ 5:30pm 
Originally posted by patrol:
Originally posted by axios2006:

Every editor has limits... Every graphic engine has constraints... It's not a city simulator. It's not Devs' responsability if you imagined that a town was doable. So, shame for what?
Lol, It's possible to just go around the set limit but i'm too lazy to do Ctrl+C Ctrl+V for the whole time after preparing EVERY object. And it's not a graphics engine limitation either we're talking about here.
I know what the game is and what it isn't, what i don't know is the full limitations. I like to go overboard with my designs and so it kinda tests these kind of games. It kinda sounds to me like you just don't like the idea of a giant map.

And if you really need the explanation for why I think it's a shame you can't build a town due to the limit, or well you can but it gets harder once you reach the cap, just imagine the possibilities of creating a full town where you have to fight your way through, searching building to building for a safe passage while trying to achieve your goal not knowing if the building you're about to enter might be the best choice or it'd be better for you to chance it going through an open area. The stress of slowly moving through the town fully knowing there are no do-overs without extreme time penalty here and every mistake can end with you loosing half your squad. Did you pick the right house or are you gonna get swarmed once you enter? Should i peek around that corner? What if there's am ambush just around it? Imagine someone replicating the settings from real life, like eastwindops Z gave examples to. I know there's supposed to be a game about Fajullah, which if all information about it is correct will be an experience and a half.

A wall of text and the point is the same. You dreams about "Town Kickers". If the game will support giant maps, you don't think that Devs already made it?

Game engine has its limits because the game is designed for simulate villas, industrial buildings, some blocks of apartaments, not a town.

Go over the limits? Game crash. End of the story. Ideas will not change it. Like it or not.

Still not understanding what you read in Store page that brought you to fantasize about a town...
patrol 3 Dec, 2022 @ 5:49pm 
Originally posted by axios2006:
Originally posted by patrol:
Lol, It's possible to just go around the set limit but i'm too lazy to do Ctrl+C Ctrl+V for the whole time after preparing EVERY object. And it's not a graphics engine limitation either we're talking about here.
I know what the game is and what it isn't, what i don't know is the full limitations. I like to go overboard with my designs and so it kinda tests these kind of games. It kinda sounds to me like you just don't like the idea of a giant map.

And if you really need the explanation for why I think it's a shame you can't build a town due to the limit, or well you can but it gets harder once you reach the cap, just imagine the possibilities of creating a full town where you have to fight your way through, searching building to building for a safe passage while trying to achieve your goal not knowing if the building you're about to enter might be the best choice or it'd be better for you to chance it going through an open area. The stress of slowly moving through the town fully knowing there are no do-overs without extreme time penalty here and every mistake can end with you loosing half your squad. Did you pick the right house or are you gonna get swarmed once you enter? Should i peek around that corner? What if there's am ambush just around it? Imagine someone replicating the settings from real life, like eastwindops Z gave examples to. I know there's supposed to be a game about Fajullah, which if all information about it is correct will be an experience and a half.

A wall of text and the point is the same. You dreams about "Town Kickers". If the game will support giant maps, you don't think that Devs already made it?

Game engine has its limits because the game is designed for simulate villas, industrial buildings, some blocks of apartaments, not a town.

Go over the limits? Game crash. End of the story. Ideas will not change it. Like it or not.

Still not understanding what you read in Store page that brought you to fantasize about a town...
Don't get pissy bucko, i'm not forcing anyone to implement ♥♥♥♥ and you act like i've commited a cardinal sin or something. Jeez they really should pick their moderators better
Pintea  [developer] 4 Dec, 2022 @ 1:40am 
Limit them to 5400 or you’ll definitely have issues during gameplay.
The current max limit is 6000, but additional entities get created while playing (destruction, blood splats, even the path waypoints). So the 600 difference is a buffer to allow the normal gameplay to flow.

I’m sure you can optimize them to avoid having so many. For example try scaling up decor elements like plants, to fill more space, instead of using many small objects.
Last edited by Pintea; 4 Dec, 2022 @ 1:41am
Pintea  [developer] 4 Dec, 2022 @ 1:45am 
Originally posted by Pintea:
I’m sure you can optimize them to avoid having so many. For example try scaling up decor elements like plants, to fill more space, instead of using many small objects.

This should maybe be a guide. I’ve seen maps that look very detailed while keeping the entity number far from the max. But I’ve also seen 32x32 maps go over the limit by having the same small decal placed hundreds of times in the same place (which also breaks performance).
patrol 4 Dec, 2022 @ 7:07am 
Thanks for the answears Pintea.
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