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There is a coat stand in the list of object in that mod, but it does not have any coats on it.
I cannot find by search words a mod with a storage for armor, that would look like coats are hanging. Maybe the modder stopped modding Kenshi and took it down? Same with the gaming table,
Closest to smoking hashis I found is this; https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=225931945
OP i think the mods you're after were mine, and are no longer available in their original formats.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1687114834
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1831854313
Some of the older assets (mesh and their FCS entries) were still in Kenshi - Genesis and PGWO last time i checked, including their customised variants like azuchi armour stands instead of dust armour etc. I think the gaming table might have slipped in as well but in an un optimised variant.
Changed the fundamental FCS principle from variation chains to fixed mesh and world swaps. As cool as having a 6 mesh on single FCS entry in 36 probable variations and then asking engine to make weighted decision on version each and every load so the bed or asset etc changed appearance each time someone enter the building it was to resource heavy when upscaled across everything each with multiple instances, as one might expect when base making.
Some assets i redid as
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879215811
and the gaming table got replaced with
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2593329938
Thanks
Whoops, that is what I did with Faction Furniture, had like kazillion randomized furniture parts on most furniture. I wonder how bad the FF is for performance... All the furniture in faction swaps are randomized.
yes yes yes yes no - render.
no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no yes yes yes no - render.
It was most noticeable on a base with several buildings all with full player interiors and characters running in and out of the houses "jobbing" so the game loads caches unloads clears cache etc on constant cycle, and one would either have that delayed render where the character runs across space before everything drops in or worse case scenario the game would just drop if it had to much to do on that single load that one time like a threshold spike. Visibly one could see the base or layer 0 mesh render and texture followed by the additional layers instead of all together suggesting its following sequential logic on each layer rather than waiting on the whole item to be approved. I also don't know whether it pre-caches all mesh and textures prior to selection approval or waits for final selection and then pulls just them. Either way, less options and less decisions and less assets has to be quicker overall.
It's possible that its only apparent on certain hardware, but i'm more leaning towards it's bad practice which is mitigated through hardware.
Most of my newer builds i've tried to split the variance between single mesh either / or on 1st layer and texture choice this or that. So its only making a straight decision at each stage. Then using a faction swap to split the entry. Then trying to maximise the texture atlas usage for that faction or use vanilla generic which will already be in play.
Also worth noting that faction swaps and npc interiors with templates vz player owned player placed mega builds are generally different usage scenarios and therefore subject to niche extremes, that may be outside typical game play.
All variation parts are rolled in a row, starting with highest priority, simple yes/no coin toss with the chance % taken into account. If no, it moves to the second item on the priority list. All zero level parts are always rendered, but levels 1-x all are by chance, one of each level selected with the toss.
I think we are maybe safe with Faction Furniture, the player buildable items do not have randomized parts.
That's exactly what I was talking about. Those items brought a very nice and needed variant to the interior design. It's a shame they are no longer available.
I don't know how I feel about large bulk mods, there are things I may not like, so I'm a bit skeptic when it comes to downloading them.
Those interior items in the screenshots are amazing, Is there a chance we'll get them at some point?
It's a little complicated, so i'll try to give the broad strokes. Personally i feel some responsibility to the post release of mods, in that they should be kept in good working order and if possible bugs should be corrected if found. This combined with a number of online obligations to modding groups and personal mods was eating up a lot of personal time and detracting from the actual modding itself. Basically meant that i intentionally pulled everything from steam public to friends only /private as i knew i'd be away.
Add to this an extended absence from the internet access (wasn't gonna mod at the office) followed by hardware failure (probably being in a container for months followed by a series of moves) and am now in the process of re doing what has already been re-done again. This doesn't make it any easier just far less motivating.
Why re do them? Yes the original mods were mostly working and yes they were feature complete with plenty of subscribers for years, and yes removing them could be seen a $%^7 move. That said, many of them were old, and some were causing instability on my system when playing the way that i play and maybe due to engine updates, FCS updates or simply poor practice that has only become apparent as the modding community has matured - Bottom line i'm not happy with them as they are, but neither am i as committed as i was a few years back, so limbo.
hope that helps/
So if we are to becomes friends, will I have access to the private mods ? If you don't mind me asking :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2947903856
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2947904300
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2947904700
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2947907143
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879215811
will be released as a public standalone armoury mod i think.