Kenshi
Kenshi Mod Workshop
You can manage your mods in the Kenshi launcher when you start the game. Workshop mod subscription will only work with Kenshi v0.92.0+
Learn More
Missing a very cool furniture mod
Hello guys

I used to have a mod(s) that added few cool furniture items that I'm no longer seeing. 4 items come to mind: the one that I miss the most was an armor container that looked like bunch of dust coats hanged, just like in a locker room. The other was a cosmetic table that looked like some sort of a game for your characters (it wasn't animated, just cosmetic), so that your characters could sit around it and RP as if playing something. The 3rd was a big round table with the Kenshi map on it and the last were pillows with chicha where you could actually smoke the hashish.

Do any of you recognize these items and do you know which mod(s) provides them and if they are still public.

Thank you.
< >
Showing 1-15 of 18 comments
Cattrina 115 25 Dec, 2022 @ 9:26am 
The table with a map is part of this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1723218773

There is a coat stand in the list of object in that mod, but it does not have any coats on it.
I cannot find by search words a mod with a storage for armor, that would look like coats are hanging. Maybe the modder stopped modding Kenshi and took it down? Same with the gaming table,

Closest to smoking hashis I found is this; https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=225931945
Last edited by Cattrina; 25 Dec, 2022 @ 9:59am
Kom. Peste Noire 3 Jan, 2023 @ 5:36am 
Originally posted by Cattrina:
You inspired me to make this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2910649298
Oh wow that's awesome, thank you for making this, I subscribed to it immediately after I saw it. Thank you
Kom. Peste Noire 3 Jan, 2023 @ 5:38am 
Originally posted by Cattrina:
The table with a map is part of this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1723218773

There is a coat stand in the list of object in that mod, but it does not have any coats on it.
I cannot find by search words a mod with a storage for armor, that would look like coats are hanging. Maybe the modder stopped modding Kenshi and took it down? Same with the gaming table,

Closest to smoking hashis I found is this; https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=225931945
Yeah it's what I thought, those items were most likely in a mod that is no longer up, which is a shame, I never understood the reason of removing your mods. Thank you for finding the table though, I've subbed to it!
Cattrina 115 3 Jan, 2023 @ 6:18am 
Yw, have fun!
SnugSnug 19 6 Jan, 2023 @ 8:05am 
Nice mods there Cat.

OP i think the mods you're after were mine, and are no longer available in their original formats.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1687114834
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1831854313

Some of the older assets (mesh and their FCS entries) were still in Kenshi - Genesis and PGWO last time i checked, including their customised variants like azuchi armour stands instead of dust armour etc. I think the gaming table might have slipped in as well but in an un optimised variant.

Changed the fundamental FCS principle from variation chains to fixed mesh and world swaps. As cool as having a 6 mesh on single FCS entry in 36 probable variations and then asking engine to make weighted decision on version each and every load so the bed or asset etc changed appearance each time someone enter the building it was to resource heavy when upscaled across everything each with multiple instances, as one might expect when base making.

Some assets i redid as
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879215811
and the gaming table got replaced with
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2593329938
Last edited by SnugSnug; 6 Jan, 2023 @ 8:08am
Cattrina 115 6 Jan, 2023 @ 10:01am 
Originally posted by SnugSnug:
Nice mods there Cat.

Thanks

Originally posted by SnugSnug:

Changed the fundamental FCS principle from variation chains to fixed mesh and world swaps. As cool as having a 6 mesh on single FCS entry in 36 probable variations and then asking engine to make weighted decision on version each and every load so the bed or asset etc changed appearance each time someone enter the building it was to resource heavy when upscaled across everything each with multiple instances, as one might expect when base making.

Whoops, that is what I did with Faction Furniture, had like kazillion randomized furniture parts on most furniture. I wonder how bad the FF is for performance... All the furniture in faction swaps are randomized.
Last edited by Cattrina; 6 Jan, 2023 @ 10:03am
SnugSnug 19 6 Jan, 2023 @ 10:52am 
Honestly i don't know exactly how the %chance is calculated whether it uses a seed to determine higher or lower then moves to next value in list and tries again or just picks a number and goes straight to it but if an item say has 6 parts but only 1 layer its just one set of calculations but if an item has 6 parts and 6 layers it needs to resolve each %variation in turn.

yes yes yes yes no - render.
no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no yes yes yes no - render.

It was most noticeable on a base with several buildings all with full player interiors and characters running in and out of the houses "jobbing" so the game loads caches unloads clears cache etc on constant cycle, and one would either have that delayed render where the character runs across space before everything drops in or worse case scenario the game would just drop if it had to much to do on that single load that one time like a threshold spike. Visibly one could see the base or layer 0 mesh render and texture followed by the additional layers instead of all together suggesting its following sequential logic on each layer rather than waiting on the whole item to be approved. I also don't know whether it pre-caches all mesh and textures prior to selection approval or waits for final selection and then pulls just them. Either way, less options and less decisions and less assets has to be quicker overall.

It's possible that its only apparent on certain hardware, but i'm more leaning towards it's bad practice which is mitigated through hardware.

Most of my newer builds i've tried to split the variance between single mesh either / or on 1st layer and texture choice this or that. So its only making a straight decision at each stage. Then using a faction swap to split the entry. Then trying to maximise the texture atlas usage for that faction or use vanilla generic which will already be in play.

Also worth noting that faction swaps and npc interiors with templates vz player owned player placed mega builds are generally different usage scenarios and therefore subject to niche extremes, that may be outside typical game play.
Cattrina 115 6 Jan, 2023 @ 11:57am 
Kenshi loads all textures when the game loads, this is why it takes so long the more (and the larger file size) textures. They are pre-cached upon game launch.

All variation parts are rolled in a row, starting with highest priority, simple yes/no coin toss with the chance % taken into account. If no, it moves to the second item on the priority list. All zero level parts are always rendered, but levels 1-x all are by chance, one of each level selected with the toss.

I think we are maybe safe with Faction Furniture, the player buildable items do not have randomized parts.
Kom. Peste Noire 9 Jan, 2023 @ 12:31pm 
Originally posted by SnugSnug:
Nice mods there Cat.

OP i think the mods you're after were mine, and are no longer available in their original formats.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1687114834
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1831854313


Some assets i redid as
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879215811
and the gaming table got replaced with
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2593329938

That's exactly what I was talking about. Those items brought a very nice and needed variant to the interior design. It's a shame they are no longer available.
I don't know how I feel about large bulk mods, there are things I may not like, so I'm a bit skeptic when it comes to downloading them.
Those interior items in the screenshots are amazing, Is there a chance we'll get them at some point?
SnugSnug 19 10 Jan, 2023 @ 7:41am 
Originally posted by Kom. Peste Noire:
No promises.

I never understood the reason of removing your mods.

It's a little complicated, so i'll try to give the broad strokes. Personally i feel some responsibility to the post release of mods, in that they should be kept in good working order and if possible bugs should be corrected if found. This combined with a number of online obligations to modding groups and personal mods was eating up a lot of personal time and detracting from the actual modding itself. Basically meant that i intentionally pulled everything from steam public to friends only /private as i knew i'd be away.

Add to this an extended absence from the internet access (wasn't gonna mod at the office) followed by hardware failure (probably being in a container for months followed by a series of moves) and am now in the process of re doing what has already been re-done again. This doesn't make it any easier just far less motivating.

Why re do them? Yes the original mods were mostly working and yes they were feature complete with plenty of subscribers for years, and yes removing them could be seen a $%^7 move. That said, many of them were old, and some were causing instability on my system when playing the way that i play and maybe due to engine updates, FCS updates or simply poor practice that has only become apparent as the modding community has matured - Bottom line i'm not happy with them as they are, but neither am i as committed as i was a few years back, so limbo.

hope that helps/
Last edited by SnugSnug; 10 Jan, 2023 @ 7:41am
Kom. Peste Noire 11 Jan, 2023 @ 12:24pm 
Originally posted by SnugSnug:
Originally posted by Kom. Peste Noire:
. Basically meant that i intentionally pulled everything from steam public to friends only /private as i knew i'd be away./

So if we are to becomes friends, will I have access to the private mods ? If you don't mind me asking :)
Cattrina 115 16 Mar, 2023 @ 10:31pm 
Great news Snug!
Kom. Peste Noire 17 Mar, 2023 @ 3:55am 
Wow I cannot wait, thank you so much for your efforts and investment
< >
Showing 1-15 of 18 comments
Per page: 1530 50