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It's how I managed to overwrite noble demands. First I let the game load the normal stuff, then had two files in my mod folder - entity_cut and entity_patch.
entity_cut would remove the civ, and entity_patch insert my own in its place, the latter was mostly a copy-paste job with removing/changing what I wanted.
That way everything's the same, only with the changes I wanted to make. The only caveat is, it needs to be loaded BEFORE other mods, so that the other mods modify the altered civ, not the deleted one.
I agree that adding tokens is easy, but removing/editing specific ones is a pain.