Age of Wonders III

Age of Wonders III

Community Made Maps & Campaigns
Welcome to the Age of Wonder III Workshop. The place on Steam to get and share handcrafted scenarios, epic campaigns and mods that implement little tweaks to full game overhauls.
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Ayalin 12 11 Jan, 2023 @ 3:06am
Humble demand to dev- base photoshop file for the hero equipment item icons
Hey guys, hoping for a dev to see this message,

I am working on my next mod and I would like to add a lot of new items to the game. I have been trying to find an efficient way to add hero item icons (otherwise I will have to use existing icons for my new items but it means there will be one icon for several distinct item, which is definitely not great).
I have been digging the game files of course and spot the clb which contains hero item icons, but contrary to unit texture or more classical icons this one is pretty large (1024x2048), so if I want to snapshot it before modifying it in photoshop I need to enlarge it which greatly reduces its resolution, resulting in a very poor result once re-pasted in a 1024x2048 photoshop file. This is not the only issue, the Alpha mask for so much icons is also a real pain to do, and even snapshooting the existing alpha mask with such a low resolution does not help much.

In the end I am kindly asking you the photoshop template for the hero equipment icons, with the alpha mask already setup and the texture of course, or maybe just the PNG for the texture and Alpha mask in proper resolution as I cannot snapshoot it properly in the game engine (the photoshop native file would be ideal obviously).

My goal is to simply apply various color filter on this template so that I will demultiply with very little effort the number of existing equipment icons available for my own content.

Thank you very much in advance, I will also understand if it's not possible as this is some kind of asset owned by you guys, and this will not stop me from doing my mod ultimately, but providing me this file would save me so much time :)

Wishing you a good week anyway!
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Showing 1-13 of 13 comments
Gladen 16 11 Jan, 2023 @ 11:18am 
I made a steam unit icon guide and the concept of making items is exactly the same as units.

I made 25 new items in the Wasteland Expansion ranging everything from mounts to hats. Even with the little saddle icon on a storm wyvern.

But well I would certainly appreciate a template despite my efforts.
Ayalin 12 11 Jan, 2023 @ 11:56am 
Hey Gladen; yes I saw your great guide and used it for units; but I have to say I feel slightly depressed looking at this big texture composed of very small items, as honestly I just want distinction between items so a simple recolor on the game template would do the trick...
Gladen 16 11 Jan, 2023 @ 12:13pm 
You could always look into dlc 2 or dlc 3 clb. They use less heavy images.

Another way is to search on Pinterest for cool armours and stuff... And just downsize it and approach it with little pixel style. Them alpha your way out of the situation. Why limit yourself with a few reskins of premade items when there is billions of things on the internet?
Ayalin 12 11 Jan, 2023 @ 12:29pm 
The issue is with the alpha precisely. The method I use does not handle very well transitions between the borders and the alpha zone, resulting quite often into white borders or grey borders; it's not too bad on units, but I feel that with very small items like this it's gonna be ugly
Gladen 16 11 Jan, 2023 @ 8:00pm 
What kind of method?

You have 1 picture without grey and white in it for example. You add a alpha layer inside the picture and yet you end up with white or grey in it when you save a picture with alpha layer.

Create a 128x128 dds from any image that has nothing grey and white in it. Mask with an alpha layer and then save with Nvidia texture.

Use no template. No additional layers, just a picture and restrict yourself to only have one layer in Photoshop with a alpha locked in the same layer. If you still get white borders I believe it's due to the template and not the image itself.

You cannot get white or grey without actually using wierd background because transparency is not actually a colour.

How to describe an alpha layer and masking method is probably to describe as you add an "shadow" to hide parts of an image. You apply mask to hide things you don't want to show.

When alpha is saved no white or black should excist. Only what you want to show in the actual image.

To understand the transition when you see an icon in the age of wonders 3 content editor when you look at alpha selected:

Black = Invisible
White = Your image you did not hide

Hope that straight things up

Last edited by Gladen; 11 Jan, 2023 @ 8:17pm
Ayalin 12 12 Jan, 2023 @ 2:10am 
Can you save a dynamic image to be an alpha layer?
Ayalin 12 12 Jan, 2023 @ 2:11am 
Because this is were I struggle, I "cut" or "draw" around the border of the image to create a selection which I then translate as an alpha layer.
Ayalin 12 12 Jan, 2023 @ 2:14am 
Generally for my units, the image is a screenshot taken in the 3D editor. So, around the unit there is mostly white/grey pixels, so if my "drawing" with the selection tool is not pixel perfect, I end with thin lines of grey around the unit. It's not too bad but I feel I am missing something when I check the in-game texture files.
Gladen 16 12 Jan, 2023 @ 2:30am 
Dynamic? As a real picture taken from like a tree and then just out shadow it from terrain? Well yeah if that's the case. Dunno if you mean moving GIFs

Take any pic. On the layer button. Look for the camera. Press it and it opens A linked "alpha channel" appears and you can select and mask.

Imagine you have a soft cat. Just outline the edges with smooth movement.

There is no cut or draw with selection. Just smooth movement. Imagine that you make 75% shadow on a edge

Having a black images as background layer helps as you can find the grey stuff/white stuff.
Ayalin 12 12 Jan, 2023 @ 3:10am 
ok I think this is more or less what I am missing in general- smooth alpha edges. I will do some tries; would still love having the base game photoshop file for items :P
Gladen 16 12 Jan, 2023 @ 5:44am 
I could probably borrow you a more through example how it looks on of mine psd files with Photoshop. I got a few old ones that might help to give you better example than some triumph things
Ayalin 12 12 Jan, 2023 @ 6:30am 
I would definitely take it^^ let me know :)
Gladen 16 22 Feb, 2023 @ 6:05am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Last edited by Gladen; 23 Feb, 2023 @ 2:00am
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