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In more details :
First we must keep the in-game Steam cloud Off in game options to be sure you will create Local Blueprints because only those can be edited and published on the Workshop.
(in-game Steam cloud is not made to save)
That said, we must keep the original Blueprint, the Local one we published on the Workshop the very first time because only this one can update the WS item.
+
After a modif is done so after you changed the ship/station :
- you have to aim at it,
- click Ctrl+C to copy and have it in hand,
- hit F10 to open the Blueprints window,
- select the original Local Blueprint in the list,
- click the replace button and replublish.
+
Make sure they have the same name Before replacing the existing Local Blueprint.
Note
You should see 2 of the same Blueprint in F10, one is the Local save and one is the Workshop item, and may see 3 if you also publish on Mod.io for Xbox players.
I think the original metadata file is already overwriten....
But thanks, for the help!
I forgot, about the "cloud"
Did I delete the originals?
Can I modify a line or two of coding in the files to get the originals back?
Will I have to do a reupload of them and copy over all the images and text for the workshop?
To update a Blueprint we must aim at the new version
+ hit Ctrl+C to have the copy in clipgoard
+ open the Blueprint window F10
+ select the Original Local Blueprint (the one we published the very first time)
+ CLick the Replcae button.
= Click the Pulish button of that new updated Local Blieprint to update the existing Workshop item.
All information with good savice and how to update a worldhop item when we lost the original Local Bp have been added to this pinned important in the Bug Report Sub Forum :
Can't upload to Workshop - Workaround(s) 📌
https://steamhost.cn/steamcommunity_com/app/244850/discussions/1/3267935171647013488/