Space Engineers

Space Engineers

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Can´t update Blueprints
Is it not possible to update blueprints?
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Showing 1-5 of 5 comments
Dan2D3D  [developer] 144 26 Feb, 2023 @ 10:32am 
Hi, we just have to redo the exact same thing we did the very first time publishing and that will update the Workshop item.


In more details :

First we must keep the in-game Steam cloud Off in game options to be sure you will create Local Blueprints because only those can be edited and published on the Workshop.

(in-game Steam cloud is not made to save)

That said, we must keep the original Blueprint, the Local one we published on the Workshop the very first time because only this one can update the WS item.

+

After a modif is done so after you changed the ship/station :
- you have to aim at it,
- click Ctrl+C to copy and have it in hand,
- hit F10 to open the Blueprints window,
- select the original Local Blueprint in the list,
- click the replace button and replublish.

+
Make sure they have the same name Before replacing the existing Local Blueprint.



Note
You should see 2 of the same Blueprint in F10, one is the Local save and one is the Workshop item, and may see 3 if you also publish on Mod.io for Xbox players.
Last edited by Dan2D3D; 28 Feb, 2023 @ 2:53am
royalrollin 19 26 Feb, 2023 @ 12:16pm 
Thats the way I made it, but it not work........
I think the original metadata file is already overwriten....
But thanks, for the help!
royalrollin 19 26 Feb, 2023 @ 12:27pm 
It worked!!!!!!!
I forgot, about the "cloud":steamfacepalm: Thanks!! :steamthis:
AA 005 181 13 Jun, 2024 @ 2:44pm 
Im having the same problem. I have 5 Unimog trucks that I uploaded a month ago and I just discovered that they dont have a conveyor connection to the connector. It was a quick and easy fix for them but now It wants to upload a new BP every time. Is there a way to tell it to replace a a workshop item in coding / file. I always do Ctrl +B to update the local file.

Did I delete the originals?

Can I modify a line or two of coding in the files to get the originals back?

Will I have to do a reupload of them and copy over all the images and text for the workshop?
Last edited by AA 005; 13 Jun, 2024 @ 2:47pm
Dan2D3D  [developer] 144 13 Jun, 2024 @ 5:33pm 
Originally posted by AA 005:
Im having the same problem. I have 5 Unimog trucks that I uploaded a month ago and I just discovered that they dont have a conveyor connection to the connector. It was a quick and easy fix for them but now It wants to upload a new BP every time. Is there a way to tell it to replace a a workshop item in coding / file. I always do Ctrl +B to update the local file.

Did I delete the originals?

Can I modify a line or two of coding in the files to get the originals back?

Will I have to do a reupload of them and copy over all the images and text for the workshop?


To update a Blueprint we must aim at the new version
+ hit Ctrl+C to have the copy in clipgoard
+ open the Blueprint window F10
+ select the Original Local Blueprint (the one we published the very first time)
+ CLick the Replcae button.
= Click the Pulish button of that new updated Local Blieprint to update the existing Workshop item.

All information with good savice and how to update a worldhop item when we lost the original Local Bp have been added to this pinned important in the Bug Report Sub Forum :

Can't upload to Workshop - Workaround(s) 📌
https://steamhost.cn/steamcommunity_com/app/244850/discussions/1/3267935171647013488/
Last edited by Dan2D3D; 16 Jun, 2024 @ 6:11am
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