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Skins are not created in blender, but in substance painter. The blender, on the other hand, is responsible for creating high-poly models. With blender you can create a nice handle by making a proper notch in it or something else, within the height + or -. Accordingly, you just need to take a csgo weapon model, and improve it through blender. Do you want a hole in the grip? That's what you write on youtube - create a hole blender, that's it!
https://www.youtube.com/watch?v=6FaLHFJ2kKI&list=PL3GeP3YLZn5ixsnIOIx9tB4v6s-rsw48X
Payment information must be true and correct.
No one will notify you of any accepted skins.
And as practice shows, the chance of getting into RUST, not considering the rules, order and dates of publication of skins - 0%.
To get your skin in the list of POSSIBLE for publication - you need to follow a lot of rules, which are spelled out in the discord channel TGG