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Eh, cave in dust usually just sends you flying without actually damaging you.
The LUA update also won't allow you to interact with the game the same way that dfhack does. It'll mostly be for procedurally generated content.
The only real way to have pseudo "explosions" is to use dragonfire, and even then, it's usually incredibly random. Not to mention that it's way too powerful. And with how fire works in this game, it just ends up quickly making your fort unplayable.
In an actual explosion, what harms you is the shockwave (not really simulated in DF) and the shrapnel. The latter could be spawned on or near the point of impact and the dust will fling it about. I've had several kills using cave-in traps that flung discarded weapons, armor, and body parts into invaders. Oddly enough, live bodies hitting each other do not seem to do any harm, but I've had one instance where a creature fell on another creature that was standing on some spikes and got impaled because the falling creature slammed it into the spikes.
Was also curious how game handles shockwaves, I guess the answer is, not really. Hopefully that changes when the magic update finally finishes happening in like 2028...
Hmmm, that could work. It would probably be really jank, but it could work.
Air being a fluid is prolly not worth the game simulating, since it would prolly melt down most lower-end CPUs, but at least simulating gas diffusion from highly concentrated gases to medium to low to nothing would be nice. Be cool if that got added sooner rather than never...
Edit: Forgot mist, although mist is technically not a gas. Game just sort of treats it as such.
Edit 2: Missed Miasma, which DOES have dissipation/diffusion, as does steam apparently. But the wiki non-existent regarding a gases page, the info is scattered across like 4-5 different articles (including gravity page). So unclear if each gas behavior coded entirely separately or via some shared phenomena. Plus, wiki out-of-date anyways.