Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://imperator.paradoxwikis.com/Imperator_Invictus/Judean_missions
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2970988054
--------------------
I should have started my game by Integrating the Aramaic and Phoenician cultures, since Integration takes a while, and they are within the range of my opening conquest if I start by fighting Antigones alongside Egypt. The Aramaic, Phoenician, and Punic Cultures are all arguably within range of the ancient Israelite Biblical culture.
-------------------
If you conquer land as Judea in Invictus before pressing Incite Unrest in the Mission Task, it seems you incite it in your own Syrian land.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2973005639
I recall that the last time that I played a campaign (as Slavia/Melanchlaenia), Mosylon conquered Soqotra before I could get to Soqotra myself, and Soqotra still had a Jewish minority. In that case, I could have fought Mosylon and then taken Soqotra in peace negotiations, without the Diplomatic Range limit for an island being a factor.
----------------------------------
Historically, the Zadokites were the priests of the Temple, up to about the start of the Maccabean period (early 2nd century BC). In the Mod, your ruler starts as Simon "Tsadoqi" (Zadokite), and although the starting Priest for Judea isn't always from the Zadokite family, I make sure to keep the Zadokite family as the pool from which I draw the succeeding priests after the first priest is removed for some reason (like death, or some major character event that is negative.)
--------------------------------------
I achieved acquiring over 600 territories, and this lets me change my government from Theocratic Monarchy to Empire. I think that the game tends to want you to choose Empire as your government, because of the bonuses from an imperial government form, like the added "Idea" slot. But in this playthrough, I am focused on Israel/Judea as a religious community, and this makes me want to stay with the Theocratic government form.
----------------------------------------
In the Mission Menu, there is an event called Uniting Our Realms Now, whereby you automatically reunite with Samaria once their Opinion of you is 100 or greater and you have 200 gold. There is another Mission Task for clientizing Nabatea, and one of the requirements is that you own Shekem, a city in Samaria. De Facto, these two Mission events tend to be mutually exclusive, because for you to get Samaria to have an Opinion of 100 of you, you need to do things like unlock a bunch of Oratory Advances with Opinion Improvement Bonuses or get Wonders with Opinion Improvement Bonuses. And you get these after a long time, especially after growing your empire. And for you to get a strong nation with good research levels, the 200 gold, and Wonders, it helps alot if you capture Nabatea and southern Arabia.
---------------------------------
The Queen Sheba event in the Mission menu is good because it gives bonuses to any territory with Solomon's Shrine. But it also tricky because it requires you to capture Shekem (in Samaria, at first under Antigones' control) and Kadasa (in Antigones' control) and then clientize Saba. In my playthrough, I fought Antigones well, then Samaria changed to Egypt's control, then I took Kadasa in Antigones' land. But at this point, for me to get Samaria, I would need to be strong, either to take it from Egypt, or to get a strong Improve Opinion power. To get strong enough to do either, I normally would conquer Saba first. So in other words, in a normal playthrough, I would tend to end up conquering Saba before meeting the requirements for the Queen Sheba Mission event, which include clientizing Saba.
So in practice, one way to meet the Queen Sheba Event's requirements in a playthrough would seem to be to deliberately choose to clientize Saba when you conquer it militarily. You might want to annex all of it except for a "rump"/remant province in your peace deal with Saba.
In my case, since I already conquered Saba, I think I will fight a tiny country well and then in peace negotiations Offer to "Release Saba". Then I will Clientize Saba, either through Diplomacy or War to meet the Mission Objective. This tactic worked for me in a test run when I relaoded my game.
I tried a different strategy where I sold the Province of Saba to Qohaito, and then conquered Qohaito, but I didn't see Release Nations allowed in my peace negotiations with Qohaito, and don't know why. So this second stragey of Demanding Releasing Saba doesn't seem to work. I posted my screenshot here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2976272073
I wonder about how it accords with Judaism. Judaism doesn't agree with Druidism, the religion of the pagan Celts, but Stonehenge actually predated the arrival of the Celts. More exactly, Stonehenge in its origins better matches the Megalithic Religion in the game, which is based in inland northwest Africa.
Israel does have a Megalithic site resembling Stonehenge called Rujm el-Hiri ("Stone-heap of the Wild Cat") in the Golan Heights. The Golan Heights site has a stone chamber in the middle that could have been used as a crypt. It's dated to 3,000-1,200 BC. One non-religious function could be as a calendar. The Wikipedia article on it says: "Perhaps the site was used for astronomical observations of the constellations, probably for religious calculations. Researchers found the site was built with dimensions and scales common for other period structures, and partly based on the stars' positions."
Besides Rujm el-Hiri, "Atlit Yam is an ancient submerged Neolithic village off the coast of Atlit, Israel. It has been carbon-dated as to be between 8,900 and 8,300 years old. Among the features of the 10-acre site is a stone circle." (Source: WIkipedia)
A Jerusalem Post article on "Israel's Stonehenge" from the 10th century BC in Khirbet Qeiyafa says:
"Worshipping standing stones (matzevot) seems to have been a pagan Canaanite custom and Jews were commanded to destroy them (Exodus 34:13). Erecting pillars to worship violates Torah commandments – for example, Exodus, 20:21-2 and Devarim, 16:22 – but using stones to commemorate spiritual encounters is different. Jacob erected a stone pillar in Beit El, where God spoke to him (Genesis, 28: 18 and 35:14); Moses erected 12 stone pillars at the foot of Mount Sinai (Exodus, 24:4)... The Jewish contender, the child-soldier, David, ... slew [Goliath] in the Ela valley, “between Socho and Azeka in Efes Damim” – where later, during the reigns of David and Solomon, Khirbet Qeiyafa was built in the foothills.
Ten megaliths were found at Tel Gezer, near Khirbet Qeiyafa in the Shfela in the Ayalon Valley, but it’s not known who set them up, or for what purpose... some scholars believe Qeifaya was the ancient city of Sha’arayim, mentioned in the book of Samuel, because it has – uniquely for this period – two city gates."
-------------------------------------------
The Government screen has a typing error. It says that the government is under
The August Reign of ____ (Ruler's Name) and ____ (Male Great Priest's name)
Then below it, it says:
And His Serene Kohen Gadol (ie. "Great Priest") ____ (Female Consort's name).
The problem is that the Great Priest is a different person than the Consort (ie. Ruler's wife).
------------------------------------------
Nineveh's name changes to Prov_862 when you conquer it as Judea or a "West Levantine" culture like Phoenicia in the Invictus Mod (v. 1.5).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2977420467
-------------------------
A meteor crashed in the Territory of Iazygia. I retrieved it by conquering the territory and got the "Rock of Ages" bonus.
-----------------
Pick the Prophetic Title Law when you can. You need 8 Zeal points in your ruler to do so. The reason is that it lets you nominate an heir, and sometimes even with primary son succession as your succession law, you could theoretically get stuck with a situation where you have no blood heir, and the next heirs scheduled are not necessarily even part of your family dynasty.
I got David's family with "Blood of David" when I formed Israel, but after a couple generations, I have a king with two daughters and no sons. He has a brother who is a merc and when I befriend and then try to recruit the brother, my game crashes. He also has distant relatives (like cousins) who are part of the Davidic family, but since he has no male heir, the next in line in the "government" menu is the non-Jewish, non-Davidic general of my legion, who has prominence from his army status.
-----------------------
One of the Cultural Laws for Freedmen is the Right to Enter into Legal Contracts. It allows non-slaves of a Freedman level culture to make contracts with your citizens, and gives a boost to the culture's freedmen happiness, and unhappiness damage (eg. 8%) to the culture's slaves. This cultural law seems like a normally good law to pass because it makes sense that a foreign culture's non-slaves should be allowed to make contracts with your own culture's members in your country, eg. Rome allowing Romans to make contracts with Greek minorities living in the Roman empire. But it doesn't make much sense to me why this law should make slaves so unhappy, and the slave unhappiness damage makes it seem not particularly overall helpful to pass the law. It seems that slaves are a needed component of the game's mechanics for running your cities (eg. making trade goods for export), so hurting their unhappiness seems damaging for a somewhat favored culture.
-------------------------------
The Enslave Egypt Mission Choice lets you create a Feudatory in Egypt called something like Mitzrayim, and a slave output bonus of one less slave needed to make each trade good.I don't know if it's very much worth it though, because in general it's more beneficial to control land directly instead of using feudatories. Still, the slave output bonus is nice.
--------------------------
The Venerate the Prophets Mission choice requires you to have a relic in each one of several Jewish prophets' shrines. So for instance, you could put a Greek wreath in Moses' shrine for the goal. But typically these relics are pagan, and often involve idolatry, both paganism and idolatry being big No-Nos in Judaism. The idea of a Jewish mission demanding you to put pagan items (particularly idols) in prophets' shrines is rather contradictory.
-----------------
I doubt that it's worth completing the Mitzri / "Enslave Egypt" task. You get a nice little bonus of -1 Slave needed for a trade good surplus, but the land occupied by the new "Mitzriyam" client state is huge. I did the task after I'd captured almost all of Libya, as well as the rest of East Africa, so I lost a ton of land to the new client state, and expect it will take a long time to integrate it back. Then when I integrate it, I lose the -1 Slave bonus.
🗸 St. Philip (East Levantine; Relevant spots: 🗸 Tarichaia where Bethsaida, his hometown would be) and 🗸 Hieropolis (where he was martyred),
- St. Matthew Levi (West and South Levantine)(Sites: He was from - Capernaum in the territory of Migdal/Tarichea, and was martyred in Ethiopia. His book may have been kept in the library of - Caesarea, although that's a better site for St Cornelius in the Mod. His relics are in 🗸 Salerno, where a tradition goes that he preached. St Nikephoros' Synaxarion says that after being treated cruelly by the Parthians and Medes, he went to speread the gospel in Mirmena/Myrmena or Nadaber/Nadabah/Naddaver, supposedly in Ethiopia. One theory goes that "Ethiopia" was understood in this context to refer to Mesopotamia or Colchis. Another is that he was killed in Hieropolis in Asia Minor. The St Takla site says he was buried in "Carthage of Caesarea." The Hieronymaianum says that he was killed in Tarrium, Perisa. Apocryphal Acts say he died in Pontus. Pseudo-Hippolytus just says that he "fell asleep" in Hierees, a torn of Parthia, implying that he wasn't martyred. Some old sources like Heracleon didn't think he was martyred to death.)
🗸 St. Joseph (Hebrew culture)(Luke 2:4 suggests Joseph was from Nazareth, which would be in 🗸 Sepphoris/Tzippori on the game map. The Holy Family would have stopped in 🗸 Farma/Pelusium/Sin in the Eastern Delta province on their way escaping to Egypt, so that's a good site for a shrine to Joseph.)
🗸 St. Mark (West Levantine, Regions: African, Cyrenaica; Relevant Territories: 🗸 Cyrenaica where he was from and Kanopos (where he might have been martyred.)
- St. Nathanael Bartholomew (Armenian Culture and Armenia Region; Relevant Spot: (🗸 Tzur where Derbend is, and where he might have been martyred. Interestingly, once you conquer the east Caucasus as Judea, Tzur and Derbend are names put on two separate territories. When I conquered it as the Slavs, I recall only one territory matching either of those two names.) An article on the Caucasian Knot blog says: "Construction of Derbent nullified significance of an ancient city of Caucasian Albania referred to as Chora or Dzhora in Armenian chronicles, as Tzor, Tzur or Tsur in Byzantian chronicles and located slightly to the south of Derbent." However, on the map, the territory of "Tzur" is positioned on the north side of the spot labeled Derbend.
- St. James the Greater is in the list of pantheon options, but I don't see him in the Deities file, so it doesn't say what Culture or region he belongs to. Tinwiz said that he belongs to the Gallaecian culture, and the Iberian and Palestinian Regions. In one legend, the Virgin Mary appeared to James in 40 AD by the Erbro river at 🗸 Caesaraugusta in Spain. He was martyred in Jerusalem, and the legend of his mission to Spain says that after he was martyred, his followers landed with his body at - Padron, then carried it to 🗸 Compostela (Assegonia on the map). In one legend, his headless body was taken to - Iria Flavia by boat, then enclosed by a rock taken to Compostela. A rival tradition goes that his relics were in the church of St. Saturnin in - Toulouse.
- St. Mary Her Description in her file says:
rare_deity_culture_group_trigger = {
RELIGION = christianity
CULTURE_GROUP = anatolian
}
tag_deity_trigger = {
TAG = EGY
RELIGION = christianity
I take it that you need to either integrate an Anatolian Culture or else control Egypt.
I gave her a shrine in Hypsele in Egypt, where I guess one of the monasteries fo rthe Holy Family's journey is. The relic for her is the "lock of the blessed virgin", which I read online was kept in Florence, Italy, and another lock was in Bruges in Flanders. Another was in a reliquary in Brookboro in County Fermanagh, and the reliquary says that it was made by Johannes O Karbri, successor of Tigernach, or Abbot of Cluain Eois. Supposedly, St. Patrick had left the relic with Mac Carthinin, Bishop of Clochar.
Then about 30 years later, my Davidic king died, and right before he died, the king switched his choice for heir from his own son Buta to an unemployed unintegrated non-Davidic Character, Inamarcus, with a low number of supporters even though the Primagenature Successon Law is in force. This seems to be a glitch that results from integrating Coporia and taking in its king (Inamarcus) as your new Character. I wrote about this issue here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2992685869
However, even if I don't take in Inamarcus and he doesn't get to be my new heir, there is still a similar problem: The Invictus Mod doesn't prioritize members of the Davidite family with Davidic blood in particular (it just prioritizes Davidite family members), and when you convert to Christianity, you lose your Prophetic Title Law, so you can't deliberately select Characters with Davidic blood for anointmenet as your heir. Plus, the game de facto demands that you "adopt" non-Davidic characters into your ruling Davidic family as your kingdom expands and you get more staff positions (like governorships) in your kingdom. Further, my king doesn't always have a male son to be his heir. As a result, I currently have a Davidic family Character without Davidic blood in my primary heir slot.
So either the Invictus Mod should prioritize Davidic family Characters with the Blood of David trait if there is no male son heir, or else the Timeline Extender should give Christianity the Prophetic Title Law ability and let it carry into Christianity if you convert from Judaism.
-------------------------------
You probably have to carefully monitor all male descendants on the Davidic paternal line if you want to have your rulers pass down the Blood of David paternally like the Biblical Jewish kings did. I am at 900 AUC (about 147 AD) and my king has the Blood of David and several daughters, but no sons. Plus, none of the other Davidite male family members have the Bloof of David trait, as I've adopted them all at some point. The male Davidide family members must not have gotten married on their own or had enough sons to keep this trait being passed down paternally.
If you don't care whether the trait is passed down paternally, then you could just marry a girl with the Blood of David trait to an adopted Davidic family heir to the throne.
In my playthrough, my last king with Davidic Blood passed down paternally directly from my first Davidic king was Buta Davidite, who died on May 27, 155 AD. The best I can do is marry my new king's next unmarried heir to a Davidic Bloodline princess who will pass on the Davidic Blood trait.
----------------------------
Another problem is that even when you integrate the Punic Culture as a citizenry level culture, the game/mod doesn't give you the option to Study Punic Military Traditions in the Cultural Decisions menu. In contrast, the Mod does let you study Iranian Military Traditions if you integrate the Aramaic culture.
In the Deities file for Christianity, St. Mary's Description says:
rare_deity_culture_group_trigger = {
RELIGION = christianity
CULTURE_GROUP = anatolian
}
tag_deity_trigger = {
TAG = EGY
RELIGION = christianity
https://forum.paradoxplaza.com/forum/threads/success-as-christian-judea-with-the-invictus-timeline-extender-mod.1593597/