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It will work with the GOG version, yes. Just have to wait for next patch. As of now, the game still requires you to modify the core files directly.
But: seems also clear that a mod which says "makes all flyers with 20 % less HP" will work also on our mods, and it will be working just as intended in this case.
So I don't think it's necessary to say "don't change this" to people. They may change this, just that it will change our mods too. It's OK.
Does anyone know where to find and modify the global loyalty penalty for founding new cities? I ask because I have a few ideas on how to make the AI play better without actually tinkering with the AI, but I can't seem to find it in the XML files.
So does anyone know where it is or whether or not it is a hard-coded value that can't be changed?
https://gladiusrelicsofwar.gamepedia.com/Modding:Modifiers
I went through the list of basic traits and collected what I found. Of course this is probably still missing a ton, but it should be some good for basic knowledge for modding.
To be honest, it's kinda ridiculous that there's no proper list of these things anywhere. How are you supposed to mod if you don't know your options?
As I modded a long time ago I had my own list of modifiers, and I think it's great that you opened up a page on the wiki for all this.
I think we should also put a list of unit bones, because they are used to attach a weapon, and sometimes they change name between units.
I went as far as using a Hex Editor to find them and avoid crashes, because I am a programmer - 3D artists would use a mesh editor instead - but that is not what most people should have to do.
PS:
I know this thread transformed into a wasteland for 2 months, but we can certainly expect a revival with the Tyranid update coming :)