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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2440309187
Tried that one. Honestly, while it semi-fixes the problem, it's no fun. Not opposed to truly hazardous regions, they're a technical hurdle to be overcome with innovation and resources, it's just Egosoft never bothered to create a practicable solution.
Honestly, if a company puts the time and effort to develop the tech to safely travel and harvest from a hazardous region, it would give them an economic edge over competitors that chose instead to harvest resources from farther afield. The thing is, Egosoft didn't give us that option, or the means to mod in that option that I can see. Innovation is a key market force, and it stinks that a developer like Egosoft, who's games revolve around market simulation, gives frustratingly limited options to truly innovate.
That includes giving us the ability give ships, but not drones, deployables, or stations immunity to the effects of The Tide which would be a practical and useful innovation.