Space Engineers

Space Engineers

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Looking for mod: Weaponcore Weapons Pack that's balanced around shieldless gameplay
Ok, I'm mainly looking to see if something like this even exists. I get that it's usually far more popular to pair weaponcore weapons with the defense shields mod, and as such these weapons tend to be significantly above the curve compared to the vanilla weapons. But I also know that some people don't like using either of the shield mods, often because they're concerned that people will just bug-out the moment their shields drop, making combat somewhat pointless, or because they prefer vanilla combat gameplay.

So, does anyone know if there's any Weaponcore-compatible weapons mods that are balanced more to "vanilla + weaponcore" gameplay that aren't just vanilla weapons replacers?
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Showing 1-3 of 3 comments
Mr_Mosey 2 Apr, 2024 @ 1:47pm 
I assume you've already tried looking at the collections & compatible mod links on the related pages? I haven't looked much, but I'd assume there'd be at least a few mods that fit your needs listed there.

And as for the whole bugging out part, that honestly doesn't surprise me. The main problem with this game's combat is the fact it takes SO much time & effort to replace destroyed ships, even if one has a decent 3D printer setup built. Within the last couple of years, Keen apparently made a change to the block welders that caused them to not be able to build whatever number of blocks 'deep' like they used to be able to. This ofc, requires the use of mods like Nanobot Build and Repair System, or just a MUCH great time & effort investment if they are unwilling/unable to used said mods.
Originally posted by Mr_Mosey:
I assume you've already tried looking at the collections & compatible mod links on the related pages? I haven't looked much, but I'd assume there'd be at least a few mods that fit your needs listed there.

Yeah, unfortunately, if the developer even bothers to list weapon stats, they're usually way above the specs for the vanilla weapons.

Originally posted by Mr_Mosey:
And as for the whole bugging out part, that honestly doesn't surprise me. The main problem with this game's combat is the fact it takes SO much time & effort to replace destroyed ships, even if one has a decent 3D printer setup built. Within the last couple of years, Keen apparently made a change to the block welders that caused them to not be able to build whatever number of blocks 'deep' like they used to be able to. This ofc, requires the use of mods like Nanobot Build and Repair System, or just a MUCH great time & effort investment if they are unwilling/unable to used said mods.

I'm actually not too bothered by people bugging out once their shields drop, since a fight where someone's so willing to flee the moment their paintwork gets scratched isn't really that meaningful of a fight anyway. It just means that you can keep going to wherever your objective is. I mainly brought it up because it's a common argument against shields.

To be honest, I'm actually doing research and asking for someone over on Reddit who AFAIK isn't active here.
Kreeg 149 2 Apr, 2024 @ 7:26pm 
If it helps :
You can adjust most* weaponcore weapons via their ServerConfig (It works for singleplayer too) allowing you to solve some of the more extreme problems reducing the time in trying to find a matching balance between sets.

ShieldDamage Modifier is one such available line.
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