XCOM 2
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[WOTC] [Request] Lootable Lost
Adds an flag to the lost that makes them lootable, and affected by other mods such as WOTC Loot Pinatas.
The lost were once people, it would only make sense to find manmade objects on their person before their inevitable infection.
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Showing 1-6 of 6 comments
Dragon32 23 Aug, 2024 @ 12:58pm 
World War Lost adds a chance for some random loot on them.
glenn3e 24 Aug, 2024 @ 9:17pm 
Originally posted by Dragon32:
World War Lost adds a chance for some random loot on them.

Weird thing is I killed about 50+ and so far only got 1 random loot from them.
megansweden 24 Aug, 2024 @ 11:12pm 
50+ is only a couple of missions, give it time. :steamhappy:

I think they mainly drop more easter egg type of loot, like "vintage posters". I don't know how much useful loot they drop. The posters can be sold at the Black Market at least.
Selmo 25 Aug, 2024 @ 7:41am 
They drop all kind of items; vest, medikit, ammo, poster, supplies. And yes, the chances are less then 5%.
We go together 25 Aug, 2024 @ 3:06pm 
Originally posted by Selmo:
They drop all kind of items; vest, medikit, ammo, poster, supplies. And yes, the chances are less then 5%.
Then what about this for a mod idea?
An Loot-Chance configurable WOTC mod.
You go into options, you can then change the item loot drops of each faction on a scale from 0 to 100, with a reminder what the default is as an text window without a checkmark.

Example:
{ Ally Loot Drop Rate } { 0 } < SLIDER > {100}
{ Default: 0 }
{ When an ally is killed, they can drop loot when chance is set to 1 or higher }

{ ADVENT Loot Drop Rate } { 0 } < SLIDER > {100}
{Default: XYZ}
{ Changes the rarity of any ADVENT factions dropping loot when killed. Anything from troopers to sectoid robots to ADVENT purifiers.}

{ LOST Loot Drop Rate } { 0 } < SLIDER > {100}
{ Default: 5 }
{ Affects Loot Drop Rate of The Lost, feel free to upscale to ADVENT amounts or turn them into pinatas }

{ Civilian Drop Rate } { 0 } < SLIDER > {100}
{ Default: 0 }
{ Affects the loot drop rate of civilians, VIPs, and even the ones of raids you're supposed to protect, obviously defaulted at 0 because they aren't combatants }
Last edited by We go together; 25 Aug, 2024 @ 3:08pm
Selmo 26 Aug, 2024 @ 7:24am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2990015792
You can set/modify any loot with this. And loot tables are more complex than you think. For example the WWL table:
+LootTables=( TableName = "LostJunkBonus", Loots[0]=(Chance=4,MinCount=1,MaxCount=1,TemplateName="APRounds",RollGroup=1), Loots[1]=(Chance=4,MinCount=1,MaxCount=1,TemplateName="Medikit",RollGroup=2), Loots[2]=(Chance=4,MinCount=1,MaxCount=1,TemplateName="NanofiberVest",RollGroup=3), Loots[3]=(Chance=4,MinCount=1,MaxCount=1,TemplateName="TracerRounds",RollGroup=4), Loots[4]=(Chance=4,MinCount=1,MaxCount=1,TemplateName="SmokeGrenade",RollGroup=5), Loots[5]=(Chance=5,MinCount=1,MaxCount=2,TemplateName="Supplies",RollGroup=6), Loots[6]=(Chance=2,MinCount=1,MaxCount=1,TemplateName="VintagePoster001",RollGroup=7), Loots[7]=(Chance=2,MinCount=1,MaxCount=1,TemplateName="VintagePoster002",RollGroup=8), Loots[8]=(Chance=2,MinCount=1,MaxCount=1,TemplateName="VintagePoster003",RollGroup=9), Loots[9]=(Chance=2,MinCount=1,MaxCount=1,TemplateName="VintagePoster004",RollGroup=10), Loots[10]=(Chance=2,MinCount=1,MaxCount=1,TemplateName="VintagePoster005",RollGroup=11), Loots[11]=(Chance=2,MinCount=1,MaxCount=1,TemplateName="VintagePoster006",RollGroup=12), Loots[12]=(Chance=2,MinCount=1,MaxCount=1,TemplateName="VintagePoster007",RollGroup=13), Loots[13]=(Chance=2,MinCount=1,MaxCount=1,TemplateName="VintagePoster008",RollGroup=14), Loots[14]=(Chance=2,MinCount=1,MaxCount=1,TemplateName="VintagePoster009",RollGroup=15), Loots[15]=(Chance=2,MinCount=1,MaxCount=1,TemplateName="VintagePoster010",RollGroup=16), Loots[16]=(Chance=2,MinCount=1,MaxCount=1,TemplateName="VintagePoster011",RollGroup=17), Loots[17]=(Chance=2,MinCount=1,MaxCount=1,TemplateName="VintagePoster012",RollGroup=18), Loots[18]=(Chance=2,MinCount=1,MaxCount=1,TemplateName="VintagePoster013",RollGroup=19), Loots[19]=(Chance=2,MinCount=1,MaxCount=1,TemplateName="VintagePoster014",RollGroup=20), Loots[20]=(Chance=2,MinCount=1,MaxCount=1,TemplateName="VintagePoster015",RollGroup=21), Loots[21]=(Chance=1,MinCount=1,MaxCount=1,TemplateName="GamePosterCrumbledDirty",RollGroup=22), Loots[22]=(Chance=1,MinCount=1,MaxCount=1,TemplateName="GamePosterPristine",RollGroup=23))
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