XCOM 2
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[WOTC request] No Chosen Results in More Lost Missions
An request for more lost missions when you manage to permanently kill a chosen.

When you kill your 1st chosen, lost missions increase by %25 and the sitrep "The Lost" becomes %5 more common.

When you kill your 2nd chosen, lost missions increase by %50 and the sitrep "the lost" becomes %24.5 more common.

When you kill your 3rd chosen, chaos ensues, with no more chosen to keep the lost in check with powerful ADVENT units, LOST CHAOS is enabled. LOST CHAOS makes the lost missions %75 more common and the sitrep "The Lost" also %56.8 (Coin Flip Levels) more common

This doesn't replace missions, but rather changes the frequency of Lost Missions Occuring. Sometimes you just want to gun down zomb- - I mean the lost.

How it checks for this on already saved games: It will check The Chosen events menu at the end of each month. Tallying each "defeated" check, and then update the values accordingly.
The tally system is then set to false for each lost "defeated" tally is checked off.
Chosen1TallyCheck=True
{The Tally Check Running}

Chosen1TallyCheck?=Defeated

Lost1Chance=Enabled

AlreadyEnabledMarker=false

>>> Next time it runs it

Chosen1TallyCheck=True

Chosen1TallyCheck?=AlreadyDefeated

Lost1Chance=AlreadyEnabled

AlreadyEnabledMarker=True

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All The checks in the script:
Chosen1TallyCheck? , Lost1Chance, AlreadyEnabled,
Chosen2TallyCheck?, Lost2Chance, AlreadyEnabled2
Chosen3TallyCheck?, Lost3Chance, AlreadyEnabled3
Last edited by We go together; 26 Aug, 2024 @ 11:50am