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They are required to be all contained in a single texture (data/textures/fx/decals.dds).
We use a custom tool called TexturePacker to pack many individual textures in a single one. The tool spits out a clear text .xml file which tells us the coordinates of each of those individual textures inside the single large one (data/textures/fx/decals.xml). That tool is not ours, so we can't redistribute it with the game, but I believe they have a free version available if you want to try it.
However, with a little bit of extra work you could add new decals inside that large texture in photoshop/gimp/whatever, and then manually edit the decals.xml file to specify the x/y coordinates of the new texture.