Plague Inc: Evolved

Plague Inc: Evolved

Bring your deadliest ideas to life
Hit the lab and explore custom disease types and worlds created by the Plague Inc: Evolved community. Design your own scenarios in-game with the Plague Inc: Evolved Scenario Creator.
URL 31 Jan, 2016 @ 2:26am
Need help with setting some values in Scenario Creator
Hello,

I'm making a scenario based on the neurax worm. It's my first scenario, so I need some advice in setting things like initial infectivity, DNA costs and infectivity/severity/lethality increase in traits. Also, if I set 'Transcendence' as alternative win condition, will the player win right after the trait is evolved, or after the trait is evolved and everyone is infected?
As for the transmission traits, I'm making a system that is similar to bacteria's system: transmission through water, air, birds and insects, each with 3 levels and one trait that can be evolved after all 3 are evolved (something like extreme zoonosis thing). How should I set infectivity increase and DNA costs?

Thanks in advance
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URL 31 Jan, 2016 @ 2:43am 
I would also like advice in setting mutation likelihood and other stuff like this. Help will be very much appreciated.
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