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Any time I attempt to teleport a formation of vessels, aircraft, etc. in the designer... there ALWAYS a set of aircraft, ships, etc. that are destroyed in the process.
No matter how far apart I place them... no matter how large I make the trigger point... at least two or three of a 12 ship formation are immediately destroyed in the process of teleporting them to a designated area.
My goal in using this option it to place an armada of ships and aircraft at a distance that they would not be detected... and then when a trigger is tripped, they are teleported to a closer location where they can travel a much shorter distance before being detected.
I don't want to "Just add more ships and aircraft", because any ships damaged by the teleport gives the opposite side credit for the kills, which I don't want.
I put an enemy "AIRFIELD" far away on the map... then open the "Flight Deck" and then "LAUNCH" option and then place the aircraft as close as I want... they usually make it without needing to return to base because technically they didn't take off from the airfield and fly the distance.
For example, I have placed an airfield in IRAQ, and then placed aircraft from that airfield near the US Coast... now realistically they would never make it that far without in-flight refueling... but the game doesn't seem to account for takeoff and then travel TO their spawn point subtracting fuel.
It doesn't help with ships... but that's all I have been able to come up with so far for aircraft. I hope it gets fixed in the final.