Cortex Command

Cortex Command

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Jaden.H 27 Oct, 2015 @ 7:04am
Does anyone know how to make a mod faction compatible with void wanderers
I want to use a few factions I have for void wanderes but since I don't know how I have to tolerate the normal modes
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Showing 1-8 of 8 comments
Jaden.H 27 Oct, 2015 @ 7:05am 
as in the normal survival modes
Reelshiny 25 28 Oct, 2015 @ 9:22am 
i could walk you through it. there's a python script that makes any faction compatable with UL2 and void wanderers, but you can create the same file by copying one of the default faction files and renaming the data to implement the stuff from your faction.
Jaden.H 29 Oct, 2015 @ 3:19pm 
Thank you!! So what's the script called and where can I aquire it?
Reelshiny 25 31 Oct, 2015 @ 11:02am 
If you couldnt find it with google its because its a UL2 faction file generator; VW and UL2 use the same faction system.
http://forums.datarealms.com/viewtopic.php?f=1&t=31700

you still need to put the file in the Void Wanderers rte though.
Jaden.H 4 Nov, 2015 @ 8:08am 
Its doesn't really work
Reelshiny 25 4 Nov, 2015 @ 9:05am 
The faction file generator or the file?
Jaden.H 4 Nov, 2015 @ 11:02am 
generator and file. It doesn't generate files for most of my modded factions.
Reelshiny 25 4 Nov, 2015 @ 2:41pm 
Originally posted by Montarion:
generator and file. It doesn't generate files for most of my modded factions.

It works for me, you need to install python and do some wizardry in commandline. I any case, you don't really need the script, it just makes some things easier for you. You could just take the direct route if you have the time:


Go in voidwanderers.rte/factions and copy one of the faction luas to the desktop, rename things in the .lua file so they reference to content from your modded faction instead of things from Coalition.rte or whatever. You'll need to add prices and unlock rates for everything, and any grenades need a extra line of code below them to make them buyable, but its ez pz.

When you're done with that create a structure of folders inside the .rte of the faction you're adding and put the .lua at the end of it.

This is the structure with the .lua at the end:
whatever op faction.rte/Factionfiles/UL2/whatever op faction.lua
So in the .rte you have the Factionfiles folder, and in the folder inside that is your lua


Now you have a faction file in a place vw can look for it, so you have to tell vw to load the faction. Go back to voidwanderers.rte/Factions and open the Factions.cfg file. At the end of that list of rtes and luas add the name of the .rte you want to add as a faction.


After all of this if you get a blank screen when void wanderers loads then there's probably something wrong with the .lua . If you put it on pastebin and post a link here i'll do what i can to find the problem.
Last edited by Reelshiny; 4 Nov, 2015 @ 2:41pm
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