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http://forums.datarealms.com/viewtopic.php?f=1&t=31700
you still need to put the file in the Void Wanderers rte though.
It works for me, you need to install python and do some wizardry in commandline. I any case, you don't really need the script, it just makes some things easier for you. You could just take the direct route if you have the time:
Go in voidwanderers.rte/factions and copy one of the faction luas to the desktop, rename things in the .lua file so they reference to content from your modded faction instead of things from Coalition.rte or whatever. You'll need to add prices and unlock rates for everything, and any grenades need a extra line of code below them to make them buyable, but its ez pz.
When you're done with that create a structure of folders inside the .rte of the faction you're adding and put the .lua at the end of it.
This is the structure with the .lua at the end:
whatever op faction.rte/Factionfiles/UL2/whatever op faction.lua
So in the .rte you have the Factionfiles folder, and in the folder inside that is your lua
Now you have a faction file in a place vw can look for it, so you have to tell vw to load the faction. Go back to voidwanderers.rte/Factions and open the Factions.cfg file. At the end of that list of rtes and luas add the name of the .rte you want to add as a faction.
After all of this if you get a blank screen when void wanderers loads then there's probably something wrong with the .lua . If you put it on pastebin and post a link here i'll do what i can to find the problem.