Cortex Command

Cortex Command

Endless content for every part of the game
Built for modding from the ground up, Cortex Command supports a community of talent whose quality work can be enjoyed here: actors, items, vehicles, scenes, game modes, tech factions - you name it!
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PYROxSYCO 19 Sep, 2015 @ 12:26pm
Mod with the best Vehicles?
Some vehicles on theses packs i have just scape the ground to ♥♥♥♥, one just a wheel with a gun. So to it begs the question.

Which packs has the best amored or vehicles?

On a side note i have yet to see a pack that adds the units from the cut scene, like the walking tanks of the Coalition.
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Showing 1-9 of 9 comments
PYROxSYCO 10 Oct, 2015 @ 7:40pm 
HELLLO? ANYONE THERE??
Reelshiny 25 15 Oct, 2015 @ 12:52pm 
check the forums. all the mods aren't on workshop.
PYROxSYCO 15 Oct, 2015 @ 6:38pm 
damn, nobody uses the workshop forums anymore???
PYROxSYCO 27 Oct, 2015 @ 3:44pm 
Originally posted by look out:
check the forums. all the mods aren't on workshop.

Can they start adding them to the workshop or are they going to stay there, because I like the easy subscribe and play, I don't wanna have to create another account for another forum. :steamsad:
Reelshiny 25 28 Oct, 2015 @ 10:51am 
this game is older than workshop, a lot more mods are on the forums than on workshop. a lot need to be ported too.

I have a port of a old pack that has a AA buggy in it, i'll have to post it later.
PYROxSYCO 28 Oct, 2015 @ 12:34pm 
Originally posted by look out:
this game is older than workshop, a lot more mods are on the forums than on workshop. a lot need to be ported too.

I have a port of a old pack that has a AA buggy in it, i'll have to post it later.

Are you a modder or a mod-fixer? Can you make your own code or work off of someone else's?
Reelshiny 25 28 Oct, 2015 @ 5:42pm 
Originally posted by PYROxSYCO:
Originally posted by look out:
this game is older than workshop, a lot more mods are on the forums than on workshop. a lot need to be ported too.

I have a port of a old pack that has a AA buggy in it, i'll have to post it later.

Are you a modder or a mod-fixer? Can you make your own code or work off of someone else's?

I guess so. I'm still figuring out how to make my own mods off of my own code, specifically the scenes, but I'm able to fix most mods or make new mashups out of others.
PYROxSYCO 28 Oct, 2015 @ 8:00pm 
Hmm, seems good enough they do have how-to's on the datarealms forums, i think you would go there to understand even more but i guess it can only teach you so much.
Reelshiny 25 31 Oct, 2015 @ 10:52am 
Originally posted by PYROxSYCO:
Hmm, seems good enough they do have how-to's on the datarealms forums, i think you would go there to understand even more but i guess it can only teach you so much.
The tutorials there are okay but everyone learns differently. I personally don't learn much from tutorials on their own and learn best with experience alongside tutorials.

The worst you can do is break your game, and even that is good if you can learn what you're breaking in the first place. That's the first step to fixing it.
Last edited by Reelshiny; 31 Oct, 2015 @ 10:52am
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