The Talos Principle

The Talos Principle

Campaigns, puzzles, localizations and more...
Discover and download new campaigns, custom puzzles, item modifications, skins, and much more. You can also create custom localizations here.
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Asdolg  [developer] 2 8 Nov, 2015 @ 5:18am
[SOLVED] Weird problem with unexisting assets (SE4)
So, I was making my level based on "Nexus.wld".
Now, when I load my level, I see these errors: http://puu.sh/liroV/c54aed358c.png
I suspected something wrong and checked the original "Nexus.wld".
Model "Boiler_Outer.mdl" have several textures in 5th layer (kinda Boiler_***.tex). I clicked "Locate" and saw empty folder "Content/Talos/Models/BoilerRoom/Textures". So, I checked all .gro files for these files, but cant find them.
There is one difference between original level and mine one. When I load my level, these errors show immediatly, but in the original one they show only if I switch MeshEditor with BoilerOuter.mdl.
I completely stucked.
Last edited by Asdolg; 16 Nov, 2015 @ 10:53am
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Showing 1-3 of 3 comments
Solais 3 8 Nov, 2015 @ 12:57pm 
I think this might be related to the fact that the game is also missing all applied crumbs mask textures.
Asdolg  [developer] 2 8 Nov, 2015 @ 6:10pm 
Maybe, but still...

Originally posted by Asdolg The Anarchist:
When I load my level, these errors show immediatly, but in the original one they show only if I switch MeshEditor with BoilerOuter.mdl
Eagleshadow  [developer] 16 Nov, 2015 @ 12:58am 
Thanks for reporting this. We confirmed it, and removed alpha version of the geometry and surface maps from mesh layers 9 and 10 since it was using textures that weren't shipped for they aren't used in any actual render layer. Expect fix to arrive in the next patch.
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Showing 1-3 of 3 comments
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