The Talos Principle

The Talos Principle

Campaigns, puzzles, localizations and more...
Discover and download new campaigns, custom puzzles, item modifications, skins, and much more. You can also create custom localizations here.
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yoda gaming  [developer] 2 24 Aug, 2015 @ 11:01am
Crash with Bot taking up new Carriable Items?
Hey, I encountered a Editor / Game crash when I assign a bot the task to pick up an Cube which is the new Carriable Item class. Log: http://pastebin.com/3uvr5te3
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HellyHella  [developer] 25 Aug, 2015 @ 4:04am 
Filed as internal issue #43128.
yoda gaming  [developer] 2 25 Aug, 2015 @ 4:21am 
Originally posted by HellyHella:
Filed as internal issue #43128.
Uhm I found out a interesting thing there, it works if the Use / Take Entity action is not filled as the first action inside the Take Action marker, but if its the second one, its okey..
Dk  [developer] 25 Aug, 2015 @ 6:32am 
The crash is happening during the bots dynamic obstacle avoidance. So it seems you have found an extremely rare issue.

I imagine this problem can be fixed by re-baking your navigation mesh, but if it's possible, I'd like to get a copy of your level as it is. Can you upload the level someplace so I can download it and try to reproduce the crash?
Last edited by Dk; 25 Aug, 2015 @ 6:33am
yoda gaming  [developer] 2 27 Aug, 2015 @ 12:51am 
Originally posted by Dk:
The crash is happening during the bots dynamic obstacle avoidance. So it seems you have found an extremely rare issue.

I imagine this problem can be fixed by re-baking your navigation mesh, but if it's possible, I'd like to get a copy of your level as it is. Can you upload the level someplace so I can download it and try to reproduce the crash?
I got a way around, but here you go: (It is the Tutorial map from my Talos Principle Editor Tutorial Series) https://drive.google.com/file/d/0B_kkwi64gdF7b0lnT2JpOWhuOUE/view?usp=sharing
Dk  [developer] 27 Aug, 2015 @ 7:23am 
Thank you.
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