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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1309774090
That eliminates Steam as a possible source of error by giving the game itself full control over content.
Adding new modules (campaigns) to the game is normally conflict-free, because .mod files and their .hak files almost invariably have unique names, and cannot otherwise interfere with one another. So, modules can be added and removed in any order.
The problem tends to come with gameplay mods that use the override folder. There is no guarantee that they will be mutually compatible - they can even screw up modules, which are otherwise well-behaved.
As a rule-of-thumb, two mods that include a file with the same name won't be compatible. Otherwise, while conflict is always possible. the risk is usually low unless the mods include scripts (.ncs), especially scripts dealing with the same aspect of gameplay.
Sadly, this rarely happens. You can edit 2da files with text editor and make a .uti file in the toolset, but there is a learning curve that's probably not for everyone.