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You also want to build yours just out of their turret range and use an Artillery Turret to blow them to pierces. Tall tower with an upside down artillery turret helps to solve the "I can't shoot low enough to blow cores / etc" problem.
I think I also saw it a couple of years ago when I was still playing vanilla, but maybe that is too long to be relevant.(?)
There is also the question of "Is it basic game code or something a scenario could change". But obviously that is something you would be more likely to know, than me. 8-)
Some of those configs can be changed, however what effect they actually have is rather untested. There's entries for POIs and bases and what they can target, but it's unclear whether changing those actually changes things or not.
So the answer is the scenario could make a difference.
Also, in the device panel where you tell turrets what to do, I have it set for bases and to target turrets. yet nothing happens.
If bases no longer shoot as bases, I guess that will allow my to make a different kind of base that I can blob down closer and allow the SV or HV to have cover while shooting.
I'll have to thing on that for a bit.
The turret controller for bases in RE1 and RE2 do include other bases as targets.
So if you're playing Reforged Eden, base turrets will attack other bases within range.
To be specific, I took over a Zirax base near another higher level Zirax base, placed my own core and my own turrets (not alien turrets) and the near base which shoot at each other.
Perhaps it was just a glitch. I will attempt to repeat this when the opportunity presents itself.
FYI your RE2 is way out of date.
Reforged Eden 2 is way out of date??? Is there a Reforged Eden 3 ?
Build 23 is from October last year.
Build 28 will be released after the current vanilla Experimental goes to Public.