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I just did an R1 drone base last night using the peek a boo method . There was a good hill just inside of firing range. I won't use light weapons for anything that isn't poorly defended. All mediums at bare minimum for anything with a shield.
My methods are:
1. Peek-a-boo behind hills. I have also made my own hills though that is time intensive to make one good enough to hide an SV. I have also used outlying buildings that i already defanged if they are in range.
2. For lightly defended fly in on one side blast the turret on that side and land right next to the POI out of line of sight of any of the other turrets. This one takes some practice but is effective on lightly defended POIs. After taking out troops and sentries i blast a hole in the side and then head in. I always drop a tent behind my SV just in case i get deleted.
3. In and out. With this method i will fly in empty weapons and back out on the reload to recharge the shield. With shielded POIs i make sure i am not going to long without applying damage. I use this method usually on a cluster where a bombing run would expose me to a lot fire from other POIs.
4. Bombing runs/strafing. I just do a strafe dumping as much dps as i can doing a u turn outside of range and strafing again.
I focus on shield generators first then EMP/laser/plasma turrets. Then all other turrets. then sentries and troops. I only clear one side if possible to preserve the guns for looting if i can and to save time and ammo.
That sounds like a lot of fun. Though I haven't managed to create an SV that is quick enough for these tasks. I assume I'd need to add multiple shield generators and late game thrusters on the sides?
The RE2 revamp (and strangely enough in Star Salvage) HVs are a lot more worthwhile, and an HV with laser turrets and quad railguns is a real base killer in RE2. Take a look at Spanj's single player RE2 series (you need to start from about episode 10, as the first few are early RE2 beta build tests). You can cetainly mount considerably more shields, fire power, and armour on an HV that you can on the equivalent SV.
But with any Zirax base, pick the ones where terrain works to your advantage. Unless you have a 'Ground Pounder' taking any in the open requires a lot of skill and fire power.
For bombing runs you really just you just make sure you fly at your target such as a turret and then follow through turn around out of range and repeat. You just have to experiment with something that fits your playstyle and abilities. Always start with easy bases first in a a new ship and build yourself up to the harder ones.
This ship has quite a few possibilities. It could be set up as a bomber or to do peekaboo/in&out
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3383443497&searchtext=deva
I use different ships for different things. I have 4 or 5 different setups for combat SVs and then i like to grab SVs randomly from the workshop to experiment with.
Level doesn't matter for exterior defenses by the way. Check out the PDA, it has some very useful information in it including an explanation of levels!
The hooverbike!!!!
Once you're on it you are invisible to any enemy. you can fly around enemy bases and check it out or park yourself next to it and find a way in (Or fly in through the front door) and start working your way to the core. not sure if this "trick"is only working on HWS servers but yes!!
It's great for starting out and visiting POI's for harvesting materials.
It does feel a bit like cheating but hey!
So, let's keep this between us!
Well that's a game bug. Again, nothing scenario or servers can do about it.
I recently got into the habit of checking stuff in the PDA more often. I'll definitely have a look at the levels guide.
Haha, I didn't know this! It's hilarious! But not as fun as wiping POIs off the map with a nice overpowered SV, I imagine. :)