Empyrion - Galactic Survival

Empyrion - Galactic Survival

Empyrion - Galactic Survival: Workshop
Enrich your gameplay experience with blueprints from the Empyrion workshop: browse great collections of community created vessels and bases, try new and uncommon designs - or upload your own projects!
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Warp Shuttle Issue
I built this shuttle from a blueprint:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1198618734
I load it with fuel and Pentaxid and then power up. It gives a warning that the generator will overload. It says it is too heavy to fly, and I notice the CPU power is way too low (like 6k vs 20k). In the creator's comments it appears the shuttle is built for use and not just looks. Am I missing something? I wouldn't think I would need to add CPU or thrusters if it was designed for use. And user comments appear positive as well.
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Showing 1-6 of 6 comments
This is from 2017 - no wonder it's showing as under CPU and things are overloading! It was designed before the CPU system was introduced! So whilst is was designed for use, it was designed so long ago, it is not fit for use in the way that EGS is designed for ships to be used now! Really you want something built in the last couple of years or so.

The other question I need to ask - are you using this in a vanilla game or a scenario like RE 1 or 2?
Torch 20 Mar @ 8:06am 
Currently vanilla. Can I deconstruct it and get my resources back? And do you recommend another small (cheap) SV with warp capability?

My end goal is to build the TOS Enterprise and TOS Shuttle. I got some blueprints and tested them in Creative. One Enterprise works, the other has illegal blocks. One TOS Shuttle is too heavy, probably for the same reasons as you mentioned.

Right now I (Kirk) is willing to use any SV with warp necessary to get to a planet in the system and start mining for all the pieces of his beloved Enterprise so he can finally leave the system and try to get back to Federation space.
Last edited by Torch; 20 Mar @ 8:07am
@Captain Kirk
A lovely old ship built before the introduction of the CPU system.
The CPU is now enabled by default for new games, resulting in an increasingly severe performance loss as the CPU shortage increases.

However, the CPU can be turned off or on before each game load.

I estimate the engines + RCS alone to require around 12,000 CPU. Plus 3,200 for warp.

So install a simple T2 extender and remove two or more RCS.
Originally posted by Captain Kirk:
Currently vanilla. Can I deconstruct it and get my resources back? And do you recommend another small (cheap) SV with warp capability?

My end goal is to build the TOS Enterprise and TOS Shuttle. I got some blueprints and tested them in Creative. One Enterprise works, the other has illegal blocks. One TOS Shuttle is too heavy, probably for the same reasons as you mentioned.

Right now I (Kirk) is willing to use any SV with warp necessary to get to a planet in the system and start mining for all the pieces of his beloved Enterprise so he can finally leave the system and try to get back to Federation space.
I have no actual suggestions to make. However, all you need to do is to do a simple search in the workshop. Select "Small Vessels" in the list on the right, and in the search box either put "Shuttle" or "type". A lot of the ship designers out there have done the archetypal Galileo shuttle from STTOS and thevarious "Type X Shuttle" from the various ST films and series across the years, I'm sure you'd find something to grab your attention. You will also find various iterations of Enterprise in there from the NX01 to Ncc1701-E (and frame versions of the rest that are just empty shells) Some are better than others. Due to the way that blocks work in EGS you will not get a completely accurate version, just a best interpretation of each version to allow them to work in the framework of the game.
cwsumner 2 20 Mar @ 12:24pm 
Start a separate save that you have set as "creative" mode. This is not for playing (much) but for fixing or designing blueprints, and in creative they don't cost anything. It can also spawn blueprints with bad blocks, so you have a chance to fix them.

There you can take a detailed look at blueprints to see if they are what you want, and fix blocks before saving them to a new name and spawning them in your game.
8-)

P.S., Yes, since it has your "core" in it you can take it apart and store all the blocks. Or you can change blocks to fix it, using a "Multitool". If it were one of the Wrecks, you could set your tool on "Salvage" and get most of the parts back, but not all.
Last edited by cwsumner; 20 Mar @ 12:33pm
Torch 20 Mar @ 1:04pm 
Thanks for your help guys!
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