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Nahlásit problém s překladem
<!-- <TechnologyPrerequisite Flags="Edition">TechnologyWeaponModule2</TechnologyPrerequisite> -->
However, this only blocks it out of research or quest, but not sure if the AI can still use the modules. Another option is to strengthen the squadron modules [armor / evasion / speed] and weaken the flak modules. Some mods do both of these at the same time btw.
I like the idea of making the squadron modules stronger - can you suggest some mods that do that (or at least do that as well, so I can extract the code for squadrons from them)? I'm not finding anythind for the 'squadrons' search in the workshop.
For a major overhall, I'd go with ES2 REDUX. For a mod that changes the squads a bit and weakens flak use Re-Awakening Combat Balance. I personally use mod Excellent Space 2, but I then mod it to death myself how I like. There is also ESG Mod - 1.6 for a major overhall, but this mod is more for human vs. human play.
Thanks again, I do like the Re-Awakening Combat Balance, will try it out.