Empyrion - Galactic Survival

Empyrion - Galactic Survival

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RE2 Beta CPU limits and defences
Hey all, I’m sure this has been asked before but with so many version floating round it’s hard to get an answer.

I’m playing RE2 Beta and can’t see how you can actually utilise the weapon cap while maintaining a shield On a battleship.

I’ve got the basic 3 tiers of CPU, capped at 2 of each. both first tier quantum CPUs, 4 drone processors as well as the first t2 quantum cpu, and still getting a bottleneck.

All I can see that’s left is 3 more t2 quantum’s requiring 24 processors each and the advanced core.

I’m fairly close to maxing it out so I decided to try the weakest legacy ship, an infector. The ship is a very compressed ship with a 90k shield with emphasis on recharge, a combat steel outer hull and xeno internals. Decoy turrets protected by 5 layers of combat steel. Its weapons are 6 positron cannons and 24 modulated laser turrets.

I can kill a Imerate Destroyer doing very little damage to its expensive bits without loosing any hull.

I approach a legacy infector and I loose 3 layers of hull before my shield drops to 80%. I tried changing it to xeno and lost even more.

What am I missing? Shields don’t protect you, I can shred turrets off a destroyer faster then it can fire them, but the legacy can melt my hull before I even get within 800m of them.

The ship is capped speed in all directions and on approach I’m On a Constant rotational spin but their projectiles follow me and never miss.

So I can’t dodge them, my shield can’t block them, the hardest hull can’t tank them, how do you fight them?

I could probobly kill one but would suffer catastrophic damage greater then the value of the kill even if I salvaged every block on it.

How are you all getting past this bottleneck?
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Showing 1-6 of 6 comments
Decoys go a long way toward protecting your ship. Use xeno surrounding the decoys in the front of your ship, so they draw any damage away from your main ship. I personally don't use much shields but rely on xeno for most of the hull. The shield goes down but so what, the decoys take the punishment and the xeno absorbs lots of the hits. You also want lots of firepower to try to kill it fast.

There are several well designed combat ships in the workshop, but to be honest most are not well designed for real combat in RE2. Most are designed to look pretty, but are weak at combat. Xeno is not pretty! Search around and see if you can find some of the better ones and get ideas on what they do. Look for ships with decoys in front and less emphasis on shields.
Last edited by ZomBeGone; 26 May @ 1:29pm
BTW, this thread will probably get moved to the workshop. --- yep!
Last edited by ZomBeGone; 26 May @ 1:36pm
You don't need capped speed in every direction. That's a lot of wasted CPU and Power right there.
Legacy require a different build design that focuses on armor; and since you're not mentioning a base or carrier, I assume you're carrying everything you own with you, which means your battleship isn't a battleship; it's a mobile base and is dragging kilotonnes of weight and equipment.
Originally posted by Vermillion:
You don't need capped speed in every direction. That's a lot of wasted CPU and Power right there.
Legacy require a different build design that focuses on armor; and since you're not mentioning a base or carrier, I assume you're carrying everything you own with you, which means your battleship isn't a battleship; it's a mobile base and is dragging kilotonnes of weight and equipment.

The ship carries nothing except a cargo hold for any lootable I find. It has nothing on it that can’t kill things. My base is in a Safe area so I didn’t see the need to mention it since there is no combat involved.

I get that legacy are needing a different design but I looked at some workshop ships saying they are used against legacy but when I looked at them in creative, half the hull is carbon fiber. Unless it’s recently updated, that’s plastic.

As I said, my ship has several layers of combat steel already that last seconds. I tried xeno and it did worse against the legacy as it had lower health. If I’m loosing 2-3 layers before I can drop their shields to even start doing damage, what is the intended armour to kill one, 10 layers of combat steel? That’s not a ship, it’s a floating shield.

How much is expected to fight legacy? Unless they changed, infectors are the weakest. Is the development idea to create a floating LEGO brick that moves at 10m/s and drifts slowly at them with no shields and relies on a sheer armour?

I even tried one of artimasrogues collection that say they are min/maxed to fight end game stuff. Round one had it devistated. I edited the blocks and changed the front to pure combat steel instead of xeno and plastic, lasted a little longer but still melted like an ice cube in water.

Is there a functioning workshop ship that I can investigate to see what’s needed that doesn’t look like a toddler made it with build-a-block LEGO.
Originally posted by Carldwen:
Originally posted by Vermillion:
You don't need capped speed in every direction. That's a lot of wasted CPU and Power right there.
Legacy require a different build design that focuses on armor; and since you're not mentioning a base or carrier, I assume you're carrying everything you own with you, which means your battleship isn't a battleship; it's a mobile base and is dragging kilotonnes of weight and equipment.

The ship carries nothing except a cargo hold for any lootable I find. It has nothing on it that can’t kill things. My base is in a Safe area so I didn’t see the need to mention it since there is no combat involved.

I get that legacy are needing a different design but I looked at some workshop ships saying they are used against legacy but when I looked at them in creative, half the hull is carbon fiber. Unless it’s recently updated, that’s plastic.

As I said, my ship has several layers of combat steel already that last seconds. I tried xeno and it did worse against the legacy as it had lower health. If I’m loosing 2-3 layers before I can drop their shields to even start doing damage, what is the intended armour to kill one, 10 layers of combat steel? That’s not a ship, it’s a floating shield.

How much is expected to fight legacy? Unless they changed, infectors are the weakest. Is the development idea to create a floating LEGO brick that moves at 10m/s and drifts slowly at them with no shields and relies on a sheer armour?

I even tried one of artimasrogues collection that say they are min/maxed to fight end game stuff. Round one had it devistated. I edited the blocks and changed the front to pure combat steel instead of xeno and plastic, lasted a little longer but still melted like an ice cube in water.

Is there a functioning workshop ship that I can investigate to see what’s needed that doesn’t look like a toddler made it with build-a-block LEGO.

You had mentioned that you can't dodge the projectile weapons, it might be that other people are dodging them, greatly reducing the incoming damage they are taking vs just tanking them all.
Also triple check you are playing the actual Reforged Eden 2 scenario and not any kind of custom edit or forked version (if you're on a server, ask your server owner), and that your scenario is currently up to date (RE2 Build 29 showing on your player inventory and loading screen).
And don't write off shields either. While Legacy ships do have up to 50% shield penetration, that is still 50% less damage your blocks are taking while they are up. Make sure your turrets are targeting theirs, and do hit and run - it sounds like you should have the fire power to drop their shields before yours drop. Do as much damage to the core location while you can and hope your turrets can take a few of their out, and get out of there when your shields drop to 33 - 25%. There range is way better than yours so you will want the buffer. Get far enough away to send out your drone to repair damage blocks while you shields recharge
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