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Prepare Carefully: Mod for typing quantities instead of clicking?
I often restart games because of "personal issues".

I detest clicking multiple times to get a desired amount of a material before embark. Is there a mod that helps by click-holding to add stuff or that can allow you to type a quantity?
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Showing 1-6 of 6 comments
ODevil 1 Jun @ 4:35am 
Character Editor should be able to do it. It's also a lot better that Prepare Carefully imho.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1874644848
Originally posted by ODevil:
Character Editor should be able to do it. It's also a lot better that Prepare Carefully imho.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1874644848
ty, but thats for rimworld, no?
Last edited by Ivan Ivanovich; 7 Jun @ 3:29pm
Originally posted by Ivan Ivanovich:
ty, but thats for rimworld, no?
You asked for a Rimworld type mod, what did you expect...
Id suggest that you save a preset via embark profiles.txt

DF -> prefs -> embark profiles.txt

Not really a modding question @Ivan Ivanovich , but here's a example of my own one i use for glaciers if you're new and don't see it or have one pre-saved and need to make the file manually.

[PROFILE] [TITLE:Glacier Profile] [SKILL:1:WOODCUTTING:2] [SKILL:1:BREWING:3] [SKILL:1:AXE:2] [SKILL:1:APPRAISAL:2] [SKILL:1:MELEE_COMBAT:1] [SKILL:2:MINING:4] [SKILL:2:CONSOLE:2] [SKILL:2:PACIFY:2] [SKILL:2:MELEE_COMBAT:2] [SKILL:3:PLANT:5] [SKILL:3:COMEDY:2] [SKILL:3:MELEE_COMBAT:2] [SKILL:3:DODGING:1] [SKILL:4:SPEAR:3] [SKILL:4:ORGANIZATION:2] [SKILL:4:TEACHING:2] [SKILL:4:MELEE_COMBAT:2] [SKILL:4:DODGING:1] [SKILL:5:CARPENTRY:3] [SKILL:5:MASONRY:3] [SKILL:5:CONSOLE:2] [SKILL:5:PACIFY:2] [SKILL:6:MINING:4] [SKILL:6:CONVERSATION:2] [SKILL:6:CONSOLE:2] [SKILL:6:PACIFY:2] [SKILL:7:ANIMALCARE:1] [SKILL:7:BUTCHER:2] [SKILL:7:TANNER:2] [SKILL:7:CHEESEMAKING:1] [SKILL:7:LYING:1] [SKILL:7:SHEARING:1] [SKILL:7:GELD:2] [ITEM:7:WOOD:NONE:PLANT_MAT:FUNGIWOOD:WOOD] [ITEM:1:SEEDS:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED] [ITEM:1:SEEDS:NONE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:SEED] [ITEM:1:SEEDS:NONE:PLANT_MAT:BUSH_QUARRY:SEED] [ITEM:1:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED] [ITEM:1:SEEDS:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:SEED] [ITEM:1:SEEDS:NONE:PLANT_MAT:GRASS_TAIL_PIG:SEED] [ITEM:1:ANVIL:NONE:INORGANIC:IRON] [ITEM:2:WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:COPPER] [ITEM:1:WEAPON:ITEM_WEAPON_SPEAR:INORGANIC:COPPER] [ITEM:2:WEAPON:ITEM_WEAPON_PICK:INORGANIC:COPPER] [ITEM:7:ARMOR:ITEM_ARMOR_CLOAK:CREATURE_MAT:SHEEP:HAIR] [ITEM:35:DRINK:NONE:PLANT_MAT:GRASS_TAIL_PIG:DRINK] [ITEM:35:DRINK:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK] [ITEM:35:DRINK:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:DRINK] [ITEM:20:MEAT:NONE:CREATURE_MAT:COW:MUSCLE] [ITEM:35:PLANT:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL] [ITEM:15:BARREL:NONE:PLANT_MAT:FUNGIWOOD:WOOD] [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_YELLOW] [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_RED] [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_BLACK] [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_WHITE] [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_TAN] [ITEM:1:TOOL:ITEM_TOOL_MINECART:PLANT_MAT:FUNGIWOOD:WOOD] [ITEM:2:TOOL:ITEM_TOOL_WHEELBARROW:PLANT_MAT:FUNGIWOOD:WOOD] [PET:3:SHEEP:FEMALE:STANDARD] [PET:2:SHEEP:MALE:STANDARD] [PET:3:PIG:FEMALE:STANDARD] [PET:2:PIG:MALE:STANDARD]
Originally posted by I blame Earthshaker:
Originally posted by Ivan Ivanovich:
ty, but thats for rimworld, no?
You asked for a Rimworld type mod, what did you expect...
A mod suggestion for dwarf fortress.
Originally posted by Fantastic Fwoosh:
Id suggest that you save a preset via embark profiles.txt

DF -> prefs -> embark profiles.txt

Not really a modding question @Ivan Ivanovich , but here's a example of my own one i use for glaciers if you're new and don't see it or have one pre-saved and need to make the file manually.

[PROFILE] [TITLE:Glacier Profile] [SKILL:1:WOODCUTTING:2] [SKILL:1:BREWING:3] [SKILL:1:AXE:2] [SKILL:1:APPRAISAL:2] [SKILL:1:MELEE_COMBAT:1] [SKILL:2:MINING:4] [SKILL:2:CONSOLE:2] [SKILL:2:PACIFY:2] [SKILL:2:MELEE_COMBAT:2] [SKILL:3:PLANT:5] [SKILL:3:COMEDY:2] [SKILL:3:MELEE_COMBAT:2] [SKILL:3:DODGING:1] [SKILL:4:SPEAR:3] [SKILL:4:ORGANIZATION:2] [SKILL:4:TEACHING:2] [SKILL:4:MELEE_COMBAT:2] [SKILL:4:DODGING:1] [SKILL:5:CARPENTRY:3] [SKILL:5:MASONRY:3] [SKILL:5:CONSOLE:2] [SKILL:5:PACIFY:2] [SKILL:6:MINING:4] [SKILL:6:CONVERSATION:2] [SKILL:6:CONSOLE:2] [SKILL:6:PACIFY:2] [SKILL:7:ANIMALCARE:1] [SKILL:7:BUTCHER:2] [SKILL:7:TANNER:2] [SKILL:7:CHEESEMAKING:1] [SKILL:7:LYING:1] [SKILL:7:SHEARING:1] [SKILL:7:GELD:2] [ITEM:7:WOOD:NONE:PLANT_MAT:FUNGIWOOD:WOOD] [ITEM:1:SEEDS:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED] [ITEM:1:SEEDS:NONE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:SEED] [ITEM:1:SEEDS:NONE:PLANT_MAT:BUSH_QUARRY:SEED] [ITEM:1:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED] [ITEM:1:SEEDS:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:SEED] [ITEM:1:SEEDS:NONE:PLANT_MAT:GRASS_TAIL_PIG:SEED] [ITEM:1:ANVIL:NONE:INORGANIC:IRON] [ITEM:2:WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:COPPER] [ITEM:1:WEAPON:ITEM_WEAPON_SPEAR:INORGANIC:COPPER] [ITEM:2:WEAPON:ITEM_WEAPON_PICK:INORGANIC:COPPER] [ITEM:7:ARMOR:ITEM_ARMOR_CLOAK:CREATURE_MAT:SHEEP:HAIR] [ITEM:35:DRINK:NONE:PLANT_MAT:GRASS_TAIL_PIG:DRINK] [ITEM:35:DRINK:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK] [ITEM:35:DRINK:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:DRINK] [ITEM:20:MEAT:NONE:CREATURE_MAT:COW:MUSCLE] [ITEM:35:PLANT:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL] [ITEM:15:BARREL:NONE:PLANT_MAT:FUNGIWOOD:WOOD] [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_YELLOW] [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_RED] [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_BLACK] [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_WHITE] [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_TAN] [ITEM:1:TOOL:ITEM_TOOL_MINECART:PLANT_MAT:FUNGIWOOD:WOOD] [ITEM:2:TOOL:ITEM_TOOL_WHEELBARROW:PLANT_MAT:FUNGIWOOD:WOOD] [PET:3:SHEEP:FEMALE:STANDARD] [PET:2:SHEEP:MALE:STANDARD] [PET:3:PIG:FEMALE:STANDARD] [PET:2:PIG:MALE:STANDARD]
Ty
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