Half-Life 2

Half-Life 2

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How to properly load face textures so that they are different when running the original game and episodes?
Let's say I have two Alyx Vance face textures: one from the original game, the other from Episode 2. They differ in the scratches on the face. So, how to load them correctly so that, for example in workshop, Alyx's face from Episode 2 does not replace the face from HL2, but works correctly?